fix: player prefab null exception when using prefab hash via connection approval #3042
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This PR resolves the issue where if you do not have a player prefab assigned but do have prefab hash provided in the connection approval process it would cause and exception to be thrown (due to the lack of the player prefab assignment).
(needs to be backported to v1.x)
fix: #3032
Changelog
Testing and Documentation
ConnectionApproval
.