fix: player spawn not applying position and rotation via connection approval #3078
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Fixing regression bug where applying the position and/or rotation to the
NetworkManager.ConnectionApprovalResponse
when connection approval and auto-spawn player prefab are enabled would not apply the position and/or rotation when the player prefab was instantiated.MTTB-481
fix: #3074
Changelog
NetworkManager.ConnectionApprovalResponse
when connection approval and auto-spawn player prefab were enabled would not apply the position and/or rotation when the player prefab was instantiated.Testing and Documentation
ConnectionApprovalTests
.