fix: prefab incontext or inIsolation edit mode globalobjectidhash incorrect when using MPPM #3162
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This fixes the issue with the GlobalObjectIdHash value being incorrect when entering into play mode while still in prefab edit mode (InContext or InIsolation) and using MPPM.
MTTB-854
fix: #3151
Changelog
NetworkObjectIdHash
value could be incorrect when entering play mode while still in prefab edit mode with pending changes and using MPPM.Testing and Documentation