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fix: owner changing ownership causing identical previous and current ids when using a distributed authority network topology #3347
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NoelStephensUnity
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develop-2.0.0
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fix/da-change-ownership-results-in-invalid-previous-and-current-clientids
Mar 25, 2025
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9413833
fix
NoelStephensUnity ce57953
update
NoelStephensUnity a8e6c03
fix
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update
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Merge branch 'develop-2.0.0' into fix/da-change-ownership-results-in-…
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Merge branch 'develop-2.0.0' into fix/da-change-ownership-results-in-…
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Merge branch 'develop-2.0.0' into fix/da-change-ownership-results-in-…
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Merge branch 'develop-2.0.0' into fix/da-change-ownership-results-in-…
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Merge branch 'develop-2.0.0' into fix/da-change-ownership-results-in-…
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This check is already happening on line 524 of this function, though the check is a little different:
We should probably consolidate the two checks.
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The issue was that there are several places that invoke

NetworkSpawnManager.ChangeOwnership
:I decided to put a check at the funnel point. However, at some point in the future we might look at all of the invocations to determine if it makes sense to consolidate the various checks for this condition... for now we know that we will at least see warnings...maybe I should make that an error so it will fail any PRs that introduce this condition?
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I think the bigger thing is that the check is happening twice in the same function. So the same code path is going to check the same check twice.