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Communicator factory #4965
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Communicator factory #4965
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35 changes: 35 additions & 0 deletions
35
com.unity.ml-agents/Runtime/Communicator/CommunicatorFactory.cs
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Original file line number | Diff line number | Diff line change |
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namespace Unity.MLAgents | ||
{ | ||
/// <summary> | ||
/// Factory class for an ICommunicator instance. This is used to the <see cref="Academy"/> at startup. | ||
/// By default, on desktop platforms, an ICommunicator will be created and attempt to connect | ||
/// to a trainer. This behavior can be prevented by setting <see cref="CommunicatorFactory.Enabled"/> to false | ||
/// *before* the <see cref="Academy"/> is initialized. | ||
/// </summary> | ||
public static class CommunicatorFactory | ||
{ | ||
static bool s_Enabled = true; | ||
|
||
/// <summary> | ||
/// Whether or not an ICommunicator instance will be created when the <see cref="Academy"/> is initialized. | ||
/// Changing this has no effect after the <see cref="Academy"/> has already been initialized. | ||
/// </summary> | ||
public static bool Enabled | ||
{ | ||
get => s_Enabled; | ||
set => s_Enabled = value; | ||
} | ||
|
||
internal static ICommunicator Create() | ||
{ | ||
#if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_STANDALONE_LINUX | ||
if (s_Enabled) | ||
{ | ||
return new RpcCommunicator(); | ||
} | ||
#endif | ||
// Non-desktop or disabled | ||
return null; | ||
} | ||
} | ||
} |
3 changes: 3 additions & 0 deletions
3
com.unity.ml-agents/Runtime/Communicator/CommunicatorFactory.cs.meta
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Don't pass these and don't store them anymore. They were only used for the port; that's now passed to Initialize()