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73 changes: 73 additions & 0 deletions examples/display_button_debounced.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,73 @@
# SPDX-FileCopyrightText: 2024 Tim Cocks for Adafruit Industries
# SPDX-License-Identifier: MIT
"""
Basic debounced button example.
"""

import adafruit_touchscreen
import board
import displayio
import terminalio

from adafruit_button import Button

# use built in display (MagTag, PyPortal, PyGamer, PyBadge, CLUE, etc.)
# see guide for setting up external displays (TFT / OLED breakouts, RGB matrices, etc.)
# https://learn.adafruit.com/circuitpython-display-support-using-displayio/display-and-display-bus
display = board.DISPLAY

# --| Button Config |-------------------------------------------------
BUTTON_X = 110
BUTTON_Y = 95
BUTTON_WIDTH = 100
BUTTON_HEIGHT = 50
BUTTON_STYLE = Button.ROUNDRECT
BUTTON_FILL_COLOR = 0x00FFFF
BUTTON_OUTLINE_COLOR = 0xFF00FF
BUTTON_LABEL = "HELLO WORLD"
BUTTON_LABEL_COLOR = 0x000000
# --| Button Config |-------------------------------------------------

# Setup touchscreen (PyPortal)
ts = adafruit_touchscreen.Touchscreen(
board.TOUCH_XL,
board.TOUCH_XR,
board.TOUCH_YD,
board.TOUCH_YU,
calibration=((5200, 59000), (5800, 57000)),
size=(display.width, display.height),
)

# Make the display context
splash = displayio.Group()
display.root_group = splash

# Make the button
button = Button(
x=BUTTON_X,
y=BUTTON_Y,
width=BUTTON_WIDTH,
height=BUTTON_HEIGHT,
style=BUTTON_STYLE,
fill_color=BUTTON_FILL_COLOR,
outline_color=BUTTON_OUTLINE_COLOR,
label=BUTTON_LABEL,
label_font=terminalio.FONT,
label_color=BUTTON_LABEL_COLOR,
)

# Add button to the display context
splash.append(button)

# Loop and look for touches
while True:
p = ts.touch_point
if p:
if button.contains(p):
if not button.selected:
button.selected = True
print("pressed")
else:
button.selected = False # if touch is dragged outside of button
else:
button.selected = False # if touch is released
74 changes: 74 additions & 0 deletions examples/display_button_spritebutton_debounced.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,74 @@
# SPDX-FileCopyrightText: 2024 Tim Cocks for Adafruit Industries
# SPDX-License-Identifier: MIT
import time

import adafruit_touchscreen
import board
import displayio
import terminalio

from adafruit_button.sprite_button import SpriteButton

"""
Sprite button debounced example
"""

# These pins are used as both analog and digital! XL, XR and YU must be analog
# and digital capable. YD just need to be digital
ts = adafruit_touchscreen.Touchscreen(
board.TOUCH_XL,
board.TOUCH_XR,
board.TOUCH_YD,
board.TOUCH_YU,
calibration=((5200, 59000), (5800, 57000)),
size=(board.DISPLAY.width, board.DISPLAY.height),
)

# Make the display context
main_group = displayio.Group()
board.DISPLAY.root_group = main_group

BUTTON_WIDTH = 10 * 16
BUTTON_HEIGHT = 3 * 16
BUTTON_MARGIN = 20

font = terminalio.FONT

buttons = []


button_0 = SpriteButton(
x=BUTTON_MARGIN,
y=BUTTON_MARGIN,
width=BUTTON_WIDTH,
height=BUTTON_HEIGHT,
label="button0",
label_font=font,
bmp_path="bmps/gradient_button_0.bmp",
selected_bmp_path="bmps/gradient_button_1.bmp",
transparent_index=0,
)

buttons.append(button_0)

for b in buttons:
main_group.append(b)
while True:
p = ts.touch_point
if p:
for i, b in enumerate(buttons):
if b.contains(p):
if not b.selected:
print("Button %d pressed" % i)
b.selected = True
b.label = "pressed"
else:
b.selected = False
b.label = f"button{i}"

else:
for i, b in enumerate(buttons):
if b.selected:
b.selected = False
b.label = f"button{i}"
time.sleep(0.01)
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