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| 1 | +// Copyright 2013 The Flutter Authors. All rights reserved. |
| 2 | +// Use of this source code is governed by a BSD-style license that can be |
| 3 | +// found in the LICENSE file. |
| 4 | + |
| 5 | +import 'dart:developer' as developer; |
| 6 | +import 'dart:typed_data'; |
| 7 | +import 'dart:ui'; |
| 8 | + |
| 9 | +import 'package:litetest/litetest.dart'; |
| 10 | +import 'package:vm_service/vm_service.dart' as vms; |
| 11 | +import 'package:vm_service/vm_service_io.dart'; |
| 12 | + |
| 13 | +void main() { |
| 14 | + test('ipscenes can be re-initialized', () async { |
| 15 | + vms.VmService? vmService; |
| 16 | + SceneShader? shader; |
| 17 | + try { |
| 18 | + final Float64List transform = Float64List(16); |
| 19 | + transform[0] = 1.0; // Scale X |
| 20 | + transform[5] = 1.0; // Scale Y |
| 21 | + transform[10] = 1.0; // Scale Z |
| 22 | + transform[12] = 2.0; // Translation X |
| 23 | + transform[13] = 6.0; // Translation Y |
| 24 | + transform[14] = 6.0; // Translation Z |
| 25 | + transform[15] = 1.0; |
| 26 | + final SceneNode sceneNode = await SceneNode.fromAsset( |
| 27 | + 'flutter_logo.glb.ipscene', |
| 28 | + )..setTransform(transform); |
| 29 | + shader = sceneNode.sceneShader(); |
| 30 | + _use(shader); |
| 31 | + |
| 32 | + final developer.ServiceProtocolInfo info = await developer.Service.getInfo(); |
| 33 | + |
| 34 | + if (info.serverUri == null) { |
| 35 | + fail('This test must not be run with --disable-observatory.'); |
| 36 | + } |
| 37 | + |
| 38 | + vmService = await vmServiceConnectUri( |
| 39 | + 'ws://localhost:${info.serverUri!.port}${info.serverUri!.path}ws', |
| 40 | + ); |
| 41 | + final vms.VM vm = await vmService.getVM(); |
| 42 | + |
| 43 | + expect(vm.isolates!.isNotEmpty, true); |
| 44 | + for (final vms.IsolateRef isolateRef in vm.isolates!) { |
| 45 | + final vms.Response response = await vmService.callServiceExtension( |
| 46 | + 'ext.ui.window.reinitializeScene', |
| 47 | + isolateId: isolateRef.id, |
| 48 | + args: <String, Object>{ |
| 49 | + 'assetKey': 'flutter_logo.glb.ipscene', |
| 50 | + }, |
| 51 | + ); |
| 52 | + expect(response.type == 'Success', true); |
| 53 | + } |
| 54 | + } finally { |
| 55 | + await vmService?.dispose(); |
| 56 | + shader?.dispose(); |
| 57 | + } |
| 58 | + }); |
| 59 | +} |
| 60 | + |
| 61 | +void _use(Shader shader) { |
| 62 | + |
| 63 | +} |
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