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Allow visit Sprite without camera for render to texture #17824

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May 22, 2017
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5 changes: 4 additions & 1 deletion cocos/2d/CCSprite.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1054,7 +1054,10 @@ void Sprite::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
// Don't calculate the culling if the transform was not updated
auto visitingCamera = Camera::getVisitingCamera();
auto defaultCamera = Camera::getDefaultCamera();
if (visitingCamera == defaultCamera) {
if (visitingCamera == nullptr) {
_insideBounds = true;
}
else if (visitingCamera == defaultCamera) {
_insideBounds = ((flags & FLAGS_TRANSFORM_DIRTY) || visitingCamera->isViewProjectionUpdated()) ? renderer->checkVisibility(transform, _contentSize) : _insideBounds;
}
else
Expand Down