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Fix cocos2d-js issue: Font height was not getting calculated properly in iOS. #19926

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Jul 18, 2019
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4 changes: 2 additions & 2 deletions cocos/platform/ios/CCDevice-ios.mm
Original file line number Diff line number Diff line change
Expand Up @@ -145,7 +145,7 @@ static CGSize _calculateShrinkedSizeForString(NSAttributedString **str,
*str = __attributedStringWithFontSize(mutableString, fontSize);

CGSize fitSize = [*str boundingRectWithSize:CGSizeMake(constrainSize.width, MAX_MEASURE_HEIGHT)
options:(NSStringDrawingUsesLineFragmentOrigin|NSStringDrawingUsesFontLeading)
options:(NSStringDrawingUsesLineFragmentOrigin)
context:nil].size;

if (fitSize.width == 0 || fitSize.height == 0) {
Expand Down Expand Up @@ -364,7 +364,7 @@ static CGSize _calculateStringSize(NSAttributedString *str, id font, CGSize *con

CGSize dim;
dim = [str boundingRectWithSize:CGSizeMake(textRect.width, textRect.height)
options:(NSStringDrawingUsesLineFragmentOrigin|NSStringDrawingUsesFontLeading)
options:(NSStringDrawingUsesLineFragmentOrigin)
context:nil].size;

dim.width = ceilf(dim.width);
Expand Down