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@ClaudiasLibrary ClaudiasLibrary commented May 22, 2025

Added:

  • Generative AI section
  • Build your own GenAI Solution
  • Build your own GenAI in less than a hour
  • Build your own GameBoy/GameBoy color game
  • Build your own Web Vulnerability Scanner

Summary by CodeRabbit

  • Documentation
    • Added a "Generative AI" category with new tutorials to the technology guides.
    • Included a JavaScript tutorial on building a GameBoy/GameBoy Color game with GB Studio.
    • Added a Python tutorial on building a web vulnerability scanner.
    • Expanded the main index and relevant sections to reflect these new resources.

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coderabbitai bot commented May 22, 2025

Walkthrough

The README.md file was updated to introduce a new "Generative AI" category with two tutorials, add a JavaScript GameBoy/GameBoy Color game development tutorial under "Build your own Game," and include a Python web vulnerability scanner tutorial in the uncategorized section. No changes were made to code or exported entities.

Changes

File(s) Change Summary
README.md Added "Generative AI" category with two tutorials, a JavaScript GameBoy/GameBoy Color tutorial, and a Python web vulnerability scanner tutorial.

Poem

In README meadows, new guides sprout and grow,
GenAI blooms where ideas freely flow.
GameBoy dreams in JavaScript now play,
Python scans for webs gone astray.
A rabbit hops through knowledge, bright and keen—
New trails to follow, fresh fields to glean!
🐇✨

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Actionable comments posted: 0

🧹 Nitpick comments (3)
README.md (3)

12-12: Maintain alphabetical order in Table of Contents
The new "Generative AI" entry is inserted after "3D Renderer", which breaks the existing alphabetical ordering of topics. Consider moving it into the G-group (e.g., between "Front-end Framework / Library" and "Game") to preserve consistency.

- * [Generative AI](#build-your-own-generative-ai)

Insert it after:

* [Front-end Framework / Library](#build-your-own-front-end-framework--library)
+ * [Generative AI](#build-your-own-generative-ai)

221-221: Adjust branding to "Game Boy"
The term "GameBoy/GameBoy Color" should be spelled as two words ("Game Boy"/"Game Boy Color") to align with official naming.

- * [**JavaScript**: _Build your own GameBoy/GameBoy Color game with GB Studio_](https://www.gbstudio.dev/docs/)
+ * [**JavaScript**: _Build your own Game Boy / Game Boy Color game with GB Studio_](https://www.gbstudio.dev/docs/)
🧰 Tools
🪛 LanguageTool

[grammar] ~221-~221: The handheld game console is spelled as two words.
Context: ...39e) * [JavaScript: Build your own GameBoy/GameBoy Color game with GB Studio](htt...

(GAMEBOY)


[grammar] ~221-~221: The handheld game console is spelled as two words.
Context: ...JavaScript: Build your own GameBoy/GameBoy Color game with GB Studio](https://www...

(GAMEBOY)

🪛 markdownlint-cli2 (0.17.2)

221-221: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)


221-221: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)


475-475: Match link text to article title and style
The list item title ("Build your own Web Vulnerability Scanner") differs from the linked article title and uses title case, while other entries use sentence case. Consider updating to match exactly:

- * [**Python**: _Build your own Web Vulnerability Scanner_](https://www.freecodecamp.org/news/build-a-web-application-security-scanner-with-python)
+ * [**Python**: _Build a web application security scanner with Python_](https://www.freecodecamp.org/news/build-a-web-application-security-scanner-with-python)
🧰 Tools
🪛 markdownlint-cli2 (0.17.2)

475-475: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)


475-475: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between cf5d750 and 8d46546.

📒 Files selected for processing (1)
  • README.md (4 hunks)
🧰 Additional context used
🪛 markdownlint-cli2 (0.17.2)
README.md

58-58: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)


58-58: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)


59-59: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)


59-59: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)


221-221: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)


221-221: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)


475-475: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)


475-475: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)

🪛 LanguageTool
README.md

[grammar] ~221-~221: The handheld game console is spelled as two words.
Context: ...39e) * [JavaScript: Build your own GameBoy/GameBoy Color game with GB Studio](htt...

(GAMEBOY)


[grammar] ~221-~221: The handheld game console is spelled as two words.
Context: ...JavaScript: Build your own GameBoy/GameBoy Color game with GB Studio](https://www...

(GAMEBOY)

🔇 Additional comments (2)
README.md (2)

56-56: Approve new section heading
The "#### Build your own Generative AI" section follows the established pattern for technology headings, and its anchor matches the TOC link. Nice addition!


58-59: Approve Generative AI tutorial links
The two bullet items correctly adhere to the [**Language**: _Title_](URL) format and point to relevant, up-to-date resources.

🧰 Tools
🪛 markdownlint-cli2 (0.17.2)

58-58: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)


58-58: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)


59-59: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)


59-59: Emphasis style
Expected: asterisk; Actual: underscore

(MD049, emphasis-style)

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