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[Impeller] Don't ceil subpass texture sizes #39336

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Feb 2, 2023
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12 changes: 4 additions & 8 deletions impeller/entity/entity_pass.cc
Original file line number Diff line number Diff line change
Expand Up @@ -322,14 +322,10 @@ EntityPass::EntityResult EntityPass::GetEntityForElement(
return EntityPass::EntityResult::Skip();
}

RenderTarget subpass_target;
if (subpass->reads_from_pass_texture_ > 0) {
subpass_target = CreateRenderTarget(
renderer, ISize::Ceil(subpass_coverage->size), true);
} else {
subpass_target = CreateRenderTarget(
renderer, ISize::Ceil(subpass_coverage->size), false);
}
auto subpass_target =
CreateRenderTarget(renderer, //
ISize(subpass_coverage->size), //
subpass->reads_from_pass_texture_ > 0);

auto subpass_texture = subpass_target.GetRenderTargetTexture();

Expand Down