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Dynamic Pipeline States #1567

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@davll

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@davll

There are several render states outside PSOs in Vulkan:

  • set_line_width
  • set_depth_bounds
  • set_depth_bias
  • set_stencil_compare_mask
  • set_stencil_write_mask

However, the above states are inside PSOs in DX12, so it needs discussion to find out a mechanism to emulate dynamic states in DX12 backend.

References:

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