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Description
This is from one of the demos in https://bugzilla.mozilla.org/show_bug.cgi?id=1866068. The render pipeline descriptor defines an input with format float32x3
, but the shader consumes it as a vec2f
. The naga-generated metal shader is invalid because it attempts to cast the vec3f
return value from unpackFloat32x3
(a helper function generated by the vertex-pulling transform) into a vec2f
based on the declared type of texcoord
in the shader:
7410-vertex-format-mismatch.metal:41:20: error: from vector 'metal::float3' (aka 'float3') to vector 'metal::float2' (aka 'float2') of different size
texcoord = metal::float2(unpackFloat32x3_(vb_1_elem.data[32], vb_1_elem.data[33], vb_1_elem.data[34], vb_1_elem.data[35], vb_1_elem.data[36], vb_1_elem.data[37], vb_1_elem.data[38], vb_1_elem.data[39], vb_1_elem.data[40], vb_1_elem.data[41], vb_1_elem.data[42], vb_1_elem.data[43]));
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Test case: 7410.tar.gz
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