Add dynamic TileMap layer demo #954
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I've seen some people asking for a way to disable tile collisions without using alternate tiles. It's possible, but not obvious, so I decided to make a demo. It's based on kinematic character demo.
godot.windows.editor.dev.x86_64_VRJX7KzfTb.mp4
(maybe the demo needs a better name to make it more obvious what is it about, idk)