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02-matrices-and-interaction
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lines changed Original file line number Diff line number Diff line change @@ -9,6 +9,25 @@ This tutorial is the second of the *Intro to three.js series*. In this one we wi
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<img src =" ./assets/game-demo.gif " align =" middle " width =" 80% " >
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</p >
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+ ## Index
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+ * [ Scenario Setup] ( #scenario-setup )
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+ * [ Basic Setup – Canvas, Renderer, Scene and Lighting] ( #basic-setup--canvas-renderer-scene-and-lighting )
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+ * [ Plane Setup – Geometry, Texture and Guard] ( #plane-setup--geometry-texture-and-guard )
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+ * [ Player Setup – Cube and Camera] ( #player-setup--cube-and-camera )
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+ * [ Creating a cube-shaped player] ( #creating-a-cube-shaped-player )
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+ * [ Attaching a camera to the player] ( #attaching-a-camera-to-the-player )
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+ * [ 3D transforms and interaction] ( #3d-transforms-and-interaction )
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+ * [ Setting User Interaction] ( #setting-user-interaction )
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+ * [ Translation Interaction] ( #translation-interaction )
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+ * [ Rotation interaction] ( #rotation-interaction )
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+ * [ Transforming the Player's matrix] ( #transforming-the-players-matrix )
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+ * [ Starting with an Identity matrix] ( #starting-with-an-identity-matrix )
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+ * [ The Rotation matrix] ( #the-rotation-matrix )
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+ * [ The Translation matrix] ( #the-translation-matrix )
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+ * [ Rendering the new matrix] ( #rendering-the-new-matrix )
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+ * [ Defining the scene's boundaries] ( #defining-the-scenes-boundaries )
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+ * [ Appendix – 3D Matrices] ( #appendix--3d-matrices )
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+
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## Scenario Setup
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Let's start by setting up the scenario where our lonely cube will exist and move around.
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