Fix incorrect tile_latent_min_width calculations #11305
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What does this PR do?
This PR fixes the same issue that was recently addressed in AutoencoderKLMochi, where
tile_latent_min_width
was incorrectly calculated usingtile_sample_stride_width
instead oftile_sample_min_width
.The same mistake was found in the following autoencoders:
This update ensures consistent and correct behavior across all affected models when VAE tiling is enabled.
Fixes: #11291.
Who can review?
@a-r-r-o-w