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Follow up from #12667.
This still seems to be broken for me after merging both #12669 and #12575. The relative mouse position is reported incorrectly -- see this GIF:
https://i.imgur.com/sqBYbwe.mp4
This is my logic:
////////////////////////////////////////////////////////////
Vector2i getPosition()
{
Vector2f result;
SDL_GetGlobalMouseState(&result.x, &result.y);
return result.toVector2i();
}
////////////////////////////////////////////////////////////
Vector2i getPosition(const WindowBase& relativeTo)
{
return getPosition() - relativeTo.getPosition();
// ^~~~~~~~~~~~~~~~~~~~~~~~
// uses SDL_GetWindowPosition() internally
}
@Temdog007: my guess here is that SDL_GetWindowPosition
is not returning the correct position of the canvas relative to the parent web page shell, but I might be incorrect.
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