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[HLSL] Finish exposing half types and intrinsics always #132804

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Mar 24, 2025
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48 changes: 32 additions & 16 deletions clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h
Original file line number Diff line number Diff line change
Expand Up @@ -134,16 +134,18 @@ double4 abs(double4);
/// \brief Returns the arccosine of the input value, \a Val.
/// \param Val The input value.

#ifdef __HLSL_ENABLE_16_BIT
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_acos)
half acos(half);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_acos)
half2 acos(half2);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_acos)
half3 acos(half3);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_acos)
half4 acos(half4);
#endif

_HLSL_BUILTIN_ALIAS(__builtin_elementwise_acos)
float acos(float);
Expand Down Expand Up @@ -447,16 +449,18 @@ double4 asdouble(uint4, uint4);
/// \brief Returns the arcsine of the input value, \a Val.
/// \param Val The input value.

#ifdef __HLSL_ENABLE_16_BIT
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_asin)
half asin(half);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_asin)
half2 asin(half2);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_asin)
half3 asin(half3);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_asin)
half4 asin(half4);
#endif

_HLSL_BUILTIN_ALIAS(__builtin_elementwise_asin)
float asin(float);
Expand All @@ -475,16 +479,18 @@ float4 asin(float4);
/// \brief Returns the arctangent of the input value, \a Val.
/// \param Val The input value.

#ifdef __HLSL_ENABLE_16_BIT
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan)
half atan(half);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan)
half2 atan(half2);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan)
half3 atan(half3);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan)
half4 atan(half4);
#endif

_HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan)
float atan(float);
Expand All @@ -505,16 +511,18 @@ float4 atan(float4);
/// \param y The y-coordinate.
/// \param x The x-coordinate.

#ifdef __HLSL_ENABLE_16_BIT
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan2)
half atan2(half y, half x);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan2)
half2 atan2(half2 y, half2 x);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan2)
half3 atan2(half3 y, half3 x);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan2)
half4 atan2(half4 y, half4 x);
#endif

_HLSL_BUILTIN_ALIAS(__builtin_elementwise_atan2)
float atan2(float y, float x);
Expand Down Expand Up @@ -721,16 +729,18 @@ float4 cos(float4);
/// \brief Returns the hyperbolic cosine of the input value, \a Val.
/// \param Val The input value.

#ifdef __HLSL_ENABLE_16_BIT
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_cosh)
half cosh(half);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_cosh)
half2 cosh(half2);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_cosh)
half3 cosh(half3);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_cosh)
half4 cosh(half4);
#endif

_HLSL_BUILTIN_ALIAS(__builtin_elementwise_cosh)
float cosh(float);
Expand Down Expand Up @@ -2124,16 +2134,18 @@ float4 sin(float4);
/// \brief Returns the hyperbolic sine of the input value, \a Val.
/// \param Val The input value.

#ifdef __HLSL_ENABLE_16_BIT
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_sinh)
half sinh(half);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_sinh)
half2 sinh(half2);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_sinh)
half3 sinh(half3);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_sinh)
half4 sinh(half4);
#endif

_HLSL_BUILTIN_ALIAS(__builtin_elementwise_sinh)
float sinh(float);
Expand Down Expand Up @@ -2215,16 +2227,18 @@ float4 step(float4, float4);
/// \brief Returns the tangent of the input value, \a Val.
/// \param Val The input value.

#ifdef __HLSL_ENABLE_16_BIT
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_tan)
half tan(half);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_tan)
half2 tan(half2);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_tan)
half3 tan(half3);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_tan)
half4 tan(half4);
#endif

_HLSL_BUILTIN_ALIAS(__builtin_elementwise_tan)
float tan(float);
Expand All @@ -2243,16 +2257,18 @@ float4 tan(float4);
/// \brief Returns the hyperbolic tangent of the input value, \a Val.
/// \param Val The input value.

#ifdef __HLSL_ENABLE_16_BIT
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_tanh)
half tanh(half);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_tanh)
half2 tanh(half2);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_tanh)
half3 tanh(half3);
_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_tanh)
half4 tanh(half4);
#endif

_HLSL_BUILTIN_ALIAS(__builtin_elementwise_tanh)
float tanh(float);
Expand Down
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