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[DirectX] Scalarize the dx.saturate intrinsic #134381

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Apr 7, 2025
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1 change: 1 addition & 0 deletions llvm/lib/Target/DirectX/DirectXTargetTransformInfo.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -44,6 +44,7 @@ bool DirectXTTIImpl::isTargetIntrinsicTriviallyScalarizable(
case Intrinsic::dx_firstbituhigh:
case Intrinsic::dx_frac:
case Intrinsic::dx_rsqrt:
case Intrinsic::dx_saturate:
case Intrinsic::dx_splitdouble:
case Intrinsic::dx_wave_readlane:
case Intrinsic::dx_wave_reduce_max:
Expand Down
36 changes: 31 additions & 5 deletions llvm/test/CodeGen/DirectX/saturate.ll
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
; RUN: opt -S -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s
; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s
; Make sure the intrinsic dx.saturate is to appropriate DXIL op for half/float/double data types.

; CHECK-LABEL: test_saturate_half
Expand Down Expand Up @@ -28,9 +28,35 @@ entry:
ret double %hlsl.saturate
}

; CHECK: attributes #[[#ATTR]] = {{{.*}} memory(none) {{.*}}}
; CHECK-LABEL: test_saturate_half4
define noundef <4 x half> @test_saturate_half4(<4 x half> noundef %p0) {
entry:
; CHECK: call half @dx.op.unary.f16(i32 7, half
; CHECK: call half @dx.op.unary.f16(i32 7, half
; CHECK: call half @dx.op.unary.f16(i32 7, half
; CHECK: call half @dx.op.unary.f16(i32 7, half
%hlsl.saturate = call <4 x half> @llvm.dx.saturate.v4f16(<4 x half> %p0)
ret <4 x half> %hlsl.saturate
}

; CHECK-LABEL: test_saturate_float3
define noundef <3 x float> @test_saturate_float3(<3 x float> noundef %p0) {
entry:
; CHECK: call float @dx.op.unary.f32(i32 7, float
; CHECK: call float @dx.op.unary.f32(i32 7, float
; CHECK: call float @dx.op.unary.f32(i32 7, float
%hlsl.saturate = call <3 x float> @llvm.dx.saturate.v3f32(<3 x float> %p0)
ret <3 x float> %hlsl.saturate
}

declare half @llvm.dx.saturate.f16(half)
declare float @llvm.dx.saturate.f32(float)
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Not sure why we removed these. Were they causing an error? If you want to make sure they are gone we could do a CHECK-NOT: for these intrinsics?

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They're just unnecessary noise. The IR parser will add declarations of intrinsics when it sees uses, so rather than list every overload we happen to use in the file we can just let the IR parser create them lazily.

CHECK-NOT wouldn't be appropriate here, since they will correctly be present in the output.

declare double @llvm.dx.saturate.f64(double)
; CHECK-LABEL: test_saturate_double2
define noundef <2 x double> @test_saturate_double2(<2 x double> noundef %p0) {
entry:
; CHECK: call double @dx.op.unary.f64(i32 7, double
; CHECK: call double @dx.op.unary.f64(i32 7, double
%hlsl.saturate = call <2 x double> @llvm.dx.saturate.v4f64(<2 x double> %p0)
ret <2 x double> %hlsl.saturate
}


; CHECK: attributes #[[#ATTR]] = {{{.*}} memory(none) {{.*}}}
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