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TSL: Fix .blur() on Framebuffer (#30845)
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src/nodes/accessors/TextureNode.js

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@@ -564,7 +564,7 @@ class TextureNode extends UniformNode {
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const map = textureNode.value;
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if ( map && map.generateMipmaps === false || map.minFilter === NearestFilter || map.magFilter === NearestFilter ) {
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if ( textureNode.generateMipmaps === false && ( map && map.generateMipmaps === false || map.minFilter === NearestFilter || map.magFilter === NearestFilter ) ) {
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console.warn( 'THREE.TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture.' );
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