WebGLShadowMap: Support alphaToCoverage
with shadows.
#30871
Merged
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Fixed #30462.
Description
Materials might use
alphaToCoverage
to implement grass sprites/billboards like mentioned in #30462.WebGLRenderer
is currently not able to provide proper shadows with such a setup.alphaToCoverage
can only be used in a multisampled context which is not true for shadow map generation. So the idea is to approximate shadows like suggested by #30760. This PR implements a different approach with less changes inWebGLShadowMap
. The shared codesandbox in #30760 (comment) is fixed with this change.