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Bug fix - adjust tick distances in perspective views #3308

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merged 5 commits into from
Dec 6, 2018

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archmoj
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@archmoj archmoj commented Dec 5, 2018

Fixes #3302 by taking into account all the data in front of the camera (only near clipping applied & not left, right, top, bottom, far perspective planes).
This new demo could be used to interactively test the new behaviour compared to the previous demo.
Also required to then address #3306, #3155 & #2646.
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package.json Outdated
@@ -78,7 +78,7 @@
"gl-mat4": "^1.2.0",
"gl-mesh3d": "^2.0.2",
"gl-plot2d": "^1.4.0",
"gl-plot3d": "^1.6.0",
"gl-plot3d": "git://github.com/gl-vis/gl-plot3d.git#417c23ae4e17476114ed02cdca3e8ddd0b417d1d",
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@etpinard
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etpinard commented Dec 6, 2018

This looks great!

Could you turn you demo "data"/"layout" into a new gl3d mock?

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etpinard commented Dec 6, 2018

This looks great!

Could you turn your demo "data"/"layout" into a new gl3d mock?

@archmoj
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archmoj commented Dec 6, 2018

Thanks for the review. I could easily create the new mock.

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etpinard commented Dec 6, 2018

💃 here and for the associated gl-plot3d and gl-axes3d PRs.

@archmoj archmoj merged commit df066d5 into master Dec 6, 2018
@archmoj archmoj deleted the issue-3302_revision branch December 6, 2018 23:43
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