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Add Tint support in WebGL #3709
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40f18f2
Add Tint support in WebGL
vedhant 430b37b
Reset tint value in _update(), Optimize tint calculation in shader
vedhant a9eaf22
Merge branch 'master' into webgl_tint
vedhant f494b83
Add defualt tint value
vedhant 79639c8
Merge branch 'master' into webgl_tint
vedhant 754d4d7
Add unit tests for tint in WEBGL mode
vedhant 6121a1d
Add more unit test to tint WEBGL mode
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This causes this example sketch to break:
The
uTint
uniform in the shader will have a value of vec4(0, 0, 0, 0) when drawing the first image. There are a number of different solutions that will work. You can initialize_tint
with a value in RendererGL or add an else to this conditional that send a default value when_tint
is null.There was a problem hiding this comment.
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i would recommend using a default value instead of a conditional.
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I have added default value for tint and a couple of unit tests. I wanted to add a unit test for testing whether
_tint
is reset afterdraw()
loop. How can do that?There was a problem hiding this comment.
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I think you need to use a Promise that tests _tint on the second pass through
draw
before callingresolve
orreject
. There may be better examples elsewhere but one place to look is the structure.js tests.