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Handle vertex data in TESS mode #5830

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Oct 17, 2022
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25 changes: 22 additions & 3 deletions src/webgl/p5.RendererGL.Immediate.js
Original file line number Diff line number Diff line change
Expand Up @@ -309,17 +309,36 @@ p5.RendererGL.prototype._calculateEdges = function(
p5.RendererGL.prototype._tesselateShape = function() {
this.immediateMode.shapeMode = constants.TRIANGLES;
const contours = [
new Float32Array(this._vToNArray(this.immediateMode.geometry.vertices))
this._flatten(this.immediateMode.geometry.vertices.map((vert, i) => [
vert.x,
vert.y,
vert.z,
this.immediateMode.geometry.uvs[i * 2],
this.immediateMode.geometry.uvs[i * 2 + 1],
this.immediateMode.geometry.vertexColors[i * 4],
this.immediateMode.geometry.vertexColors[i * 4 + 1],
this.immediateMode.geometry.vertexColors[i * 4 + 2],
this.immediateMode.geometry.vertexColors[i * 4 + 3],
this.immediateMode.geometry.vertexNormals[i].x,
this.immediateMode.geometry.vertexNormals[i].y,
this.immediateMode.geometry.vertexNormals[i].z
]))
];
const polyTriangles = this._triangulate(contours);
this.immediateMode.geometry.vertices = [];
this.immediateMode.geometry.vertexNormals = [];
this.immediateMode.geometry.uvs = [];
const colors = [];
for (
let j = 0, polyTriLength = polyTriangles.length;
j < polyTriLength;
j = j + 3
j = j + 12
) {
this.vertex(polyTriangles[j], polyTriangles[j + 1], polyTriangles[j + 2]);
colors.push(...polyTriangles.slice(j + 5, j + 9));
this.normal(...polyTriangles.slice(j + 9, j + 12));
this.vertex(...polyTriangles.slice(j, j + 5));
}
this.immediateMode.geometry.vertexColors = colors;
};

/**
Expand Down
19 changes: 13 additions & 6 deletions src/webgl/p5.RendererGL.js
Original file line number Diff line number Diff line change
Expand Up @@ -1434,9 +1434,9 @@ p5.prototype._assert3d = function(name) {
p5.RendererGL.prototype._initTessy = function initTesselator() {
// function called for each vertex of tesselator output
function vertexCallback(data, polyVertArray) {
polyVertArray[polyVertArray.length] = data[0];
polyVertArray[polyVertArray.length] = data[1];
polyVertArray[polyVertArray.length] = data[2];
for (let i = 0; i < data.length; i++) {
polyVertArray[polyVertArray.length] = data[i];
}
}

function begincallback(type) {
Expand All @@ -1451,7 +1451,14 @@ p5.RendererGL.prototype._initTessy = function initTesselator() {
}
// callback for when segments intersect and must be split
function combinecallback(coords, data, weight) {
return [coords[0], coords[1], coords[2]];
const result = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
for (let i = 0; i < weight.length; i++) {
for (let j = 0; j < result.length; j++) {
if (weight[i] === 0 || !data[i]) continue;
result[j] += data[i][j] * weight[i];
}
}
return result;
}

function edgeCallback(flag) {
Expand Down Expand Up @@ -1481,8 +1488,8 @@ p5.RendererGL.prototype._triangulate = function(contours) {
for (let i = 0; i < contours.length; i++) {
this._tessy.gluTessBeginContour();
const contour = contours[i];
for (let j = 0; j < contour.length; j += 3) {
const coords = [contour[j], contour[j + 1], contour[j + 2]];
for (let j = 0; j < contour.length; j += 12) {
const coords = contour.slice(j, j + 12);
this._tessy.gluTessVertex(coords, coords);
}
this._tessy.gluTessEndContour();
Expand Down
194 changes: 194 additions & 0 deletions test/unit/webgl/p5.RendererGL.js
Original file line number Diff line number Diff line change
Expand Up @@ -755,5 +755,199 @@ suite('p5.RendererGL', function() {
assert.equal(renderer.immediateMode.geometry.edges.length, 10);
done();
});

test('TESS preserves vertex data', function(done) {
var renderer = myp5.createCanvas(10, 10, myp5.WEBGL);

myp5.textureMode(myp5.NORMAL);
renderer.beginShape(myp5.TESS);
renderer.fill(255, 255, 255);
renderer.normal(-1, -1, 1);
renderer.vertex(-10, -10, 0, 0);
renderer.fill(255, 0, 0);
renderer.normal(1, -1, 1);
renderer.vertex(10, -10, 1, 0);
renderer.fill(0, 255, 0);
renderer.normal(1, 1, 1);
renderer.vertex(10, 10, 1, 1);
renderer.fill(0, 0, 255);
renderer.normal(-1, 1, 1);
renderer.vertex(-10, 10, 0, 1);
renderer.endShape(myp5.CLOSE);

assert.equal(renderer.immediateMode.geometry.vertices.length, 6);
assert.deepEqual(
renderer.immediateMode.geometry.vertices[0].array(),
[10, -10, 0]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertices[1].array(),
[-10, 10, 0]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertices[2].array(),
[-10, -10, 0]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertices[3].array(),
[-10, 10, 0]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertices[4].array(),
[10, -10, 0]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertices[5].array(),
[10, 10, 0]
);

assert.equal(renderer.immediateMode.geometry.vertexNormals.length, 6);
assert.deepEqual(
renderer.immediateMode.geometry.vertexNormals[0].array(),
[1, -1, 1]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertexNormals[1].array(),
[-1, 1, 1]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertexNormals[2].array(),
[-1, -1, 1]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertexNormals[3].array(),
[-1, 1, 1]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertexNormals[4].array(),
[1, -1, 1]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertexNormals[5].array(),
[1, 1, 1]
);

assert.deepEqual(renderer.immediateMode.geometry.vertexColors, [
1, 0, 0, 1,
0, 0, 1, 1,
1, 1, 1, 1,
0, 0, 1, 1,
1, 0, 0, 1,
0, 1, 0, 1
]);

assert.deepEqual(renderer.immediateMode.geometry.uvs, [
1, 0,
0, 1,
0, 0,
0, 1,
1, 0,
1, 1
]);

done();
});

test('TESS interpolates vertex data at intersections', function(done) {
var renderer = myp5.createCanvas(10, 10, myp5.WEBGL);

// Hourglass shape:
//
// 1 3
// o o
// | \ / |
// | / \ |
// o o
// 4 2
//
// Tessy will add a vertex in the middle
myp5.textureMode(myp5.NORMAL);
renderer.beginShape(myp5.TESS);
renderer.fill(255, 255, 255);
renderer.normal(-1, -1, 1);
renderer.vertex(-10, -10, 0, 0);
renderer.fill(0, 255, 0);
renderer.normal(1, 1, 1);
renderer.vertex(10, 10, 1, 1);
renderer.fill(255, 0, 0);
renderer.normal(1, -1, 1);
renderer.vertex(10, -10, 1, 0);
renderer.fill(0, 0, 255);
renderer.normal(-1, 1, 1);
renderer.vertex(-10, 10, 0, 1);
renderer.endShape(myp5.CLOSE);

assert.equal(renderer.immediateMode.geometry.vertices.length, 6);
assert.deepEqual(
renderer.immediateMode.geometry.vertices[0].array(),
[0, 0, 0]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertices[1].array(),
[-10, 10, 0]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertices[2].array(),
[-10, -10, 0]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertices[3].array(),
[10, 10, 0]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertices[4].array(),
[0, 0, 0]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertices[5].array(),
[10, -10, 0]
);

assert.equal(renderer.immediateMode.geometry.vertexNormals.length, 6);
assert.deepEqual(
renderer.immediateMode.geometry.vertexNormals[0].array(),
[0, 0, 1]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertexNormals[1].array(),
[-1, 1, 1]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertexNormals[2].array(),
[-1, -1, 1]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertexNormals[3].array(),
[1, 1, 1]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertexNormals[4].array(),
[0, 0, 1]
);
assert.deepEqual(
renderer.immediateMode.geometry.vertexNormals[5].array(),
[1, -1, 1]
);

assert.deepEqual(renderer.immediateMode.geometry.vertexColors, [
0.5, 0.5, 0.5, 1,
0, 0, 1, 1,
1, 1, 1, 1,
0, 1, 0, 1,
0.5, 0.5, 0.5, 1,
1, 0, 0, 1
]);

assert.deepEqual(renderer.immediateMode.geometry.uvs, [
0.5, 0.5,
0, 1,
0, 0,
1, 1,
0.5, 0.5,
1, 0
]);

done();
});
});
});