@@ -488,6 +488,43 @@ For full details and a list of breaking changes, see the
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[ tetra ] : https://github.com/17cupsofcoffee/tetra
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[ tetra-changelog ] : https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
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+ ### [ macroquad]
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+
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+ ![ macroquad_profiling] ( macroquad-profiling.gif )
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+ _ Macroquad-profiler footage._
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+
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+ [ macroquad] is a cross-platform (Windows/Linux/macOS/Android/iOS/WASM)
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+ game framework built on top of [ miniquad] .
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+ This month's updates:
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+
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+ - The source code of the previously announced [ particles editor] [ particles-web ]
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+ got [ released] [ particles-source ] .
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+
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+ - A new ` telemetry ` module was introduced exposing
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+ the frame timing data to any third-party visualisation tool.
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+ For in-game profiling data visualisation the ` macroquad-profiler ` crate
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+ is available.
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+
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+ [ A new book chapter "Profiling" was released] [ profiling-blog ]
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+ with more information on the subject.
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+
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+ - ` physics-platformer ` is a new optional crate based on Maddy Thorson's
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+ [ "Celeste and TowerFall Physics" blogpost] [ celeste-physics ] on platformers physics:
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+ [ web demo] [ platformer-web ] , [ source code] [ platformer-source ] .
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+
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+ - Also, macroquad was featured in the episode
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+ of the [ Rust GameDev Podcast] [ macroquad-interview ] .
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+
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+ [ macroquad-interview ] : https://rustgamedev.com/episodes/interview-with-fedor-logachev
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+ [ platformer-source ] : https://github.com/not-fl3/macroquad/blob/master/examples/platformer.rs
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+ [ platformer-web ] : https://not-fl3.github.io/miniquad-samples/platformer.html
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+ [ celeste-physics ] : https://maddythorson.medium.com/celeste-and-towerfall-physics-d24bd2ae0fc5
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+ [ miniquad ] : https://github.com/not-fl3/miniquad
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+ [ macroquad ] : https://github.com/not-fl3/macroquad
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+ [ particles-web ] : https://fedorgames.itch.io/macroquad-particles
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+ [ particles-source ] : https://github.com/not-fl3/particles-editor
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+ [ profiling-blog ] : https://not-fl3.github.io/platformer-book/profiling.html
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+
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### [ starframe]
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![ Current state of starframe graphics and physics] ( starframe.gif )
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