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roalyrozkriff
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N14: pGLOWrpg (#291)
* N14: pGLOWrpg game update * N14: pGLOWrpg. fix formatting 1 * Added logo * Delete pglowrpg_banner.png Wrong folder * Uploaded logo properly * Uploaded logo locally * N14: pGLOWrpg: fmt tweak Co-authored-by: Andrey Lesnikov <[email protected]>
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content/posts/newsletter-014/index.md

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@@ -110,6 +110,38 @@ Imgur screenshot [gallery].
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[Mimas]: https://github.com/est31/mimas
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[gallery]: https://imgur.com/a/vvo7len
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### pGLOWrpg
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![pGLOWrpg banner](pglowrpg_banner.png)
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The [@pGLOWrpg] (Procedurally Generated Living Open World RPG) is a long-term
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project in development by [@Roal_Yr], which aims to be a text-based game with
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maximum portability and accessibility and focus on interactions and emergent
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narrative.
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The pGLOWrpg meets its first official anniversary on September the 15th
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and goes public at [pGLOWrpg repo]!
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For the past month the main focus of the development was on:
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- Improving the UI.
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- Major refactoring.
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- Unification of I/O means.
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- Making things ready for publication.
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Main features of reported version are:
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- Ability to generate one or many worlds from customizable presets.
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- Ability to have output in both raw (b/w .png) and colorized images.
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- Generated data is as follows: terrain, watermask, biomes, rivers, geological regions,
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rainfall and temperature.
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For main feature reports and dev blogs follow [@pGLOWrpg] on Twitter.
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[@Roal_Yr]: https://twitter.com/Roal_Yr
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[@pGLOWrpg]: https://twitter.com/pglowrpg
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[pGLOWrpg repo]: https://github.com/roalyr/pglowrpg
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### Oh no, Lava!
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![shooting water into lava](ohnolava_troligtvis.gif)
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