@@ -38,11 +38,9 @@ Feel free to send PRs about your own projects!
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- [ Tooling Updates] ( #tooling-updates )
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- [ Library Updates] ( #library-updates )
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- [ Other News] ( #other-news )
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- - [ Popular Workgroup Issues in Github] ( #popular-workgroup-issues-in-github )
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- [ Discussions] ( #discussions )
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- [ Requests for Contribution] ( #requests-for-contribution )
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- [ Jobs] ( #jobs )
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- - [ Bonus] ( #bonus )
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<!--
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Ideal section structure is:
@@ -564,31 +562,67 @@ _Discussions:
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[ kajiya-gi-overview ] : https://github.com/EmbarkStudios/kajiya/blob/main/docs/gi-overview.md
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[ @h3r2tic ] : https://github.com/h3r2tic
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- ## Popular Workgroup Issues in Github
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-
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- <!-- Up to 10 links to interesting issues -->
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-
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## Other News
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<!-- One-liners for plan items that haven't got their own sections. -->
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## Discussions
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- <!-- Links to handpicked reddit/twitter/urlo/etc threads that provide
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- useful information -->
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+ - [ /r/rust_gamedev] ( https://reddit.com/r/rust_gamedev/ ) :
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+ - [ "Shopping list"] [ r-gamedev-shopping-list ] (a list of things that
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+ are missing from the ecosystem)
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+ - [ "Hands-on Rust: Further reading"] [ r-gamedev-further-reading ]
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+ - [ "How can I start developing a 3D game engine?"] [ r-gamedev-3d ]
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+ - [ "Bevy or Fyrox for 3D Game Development?"] [ r-gamedev-bevy-fyrox ]
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+
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+ [ r-gamedev-shopping-list ] : https://www.reddit.com/r/rust_gamedev/comments/v8tx37/shopping_list/
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+ [ r-gamedev-further-reading ] : https://www.reddit.com/r/rust_gamedev/comments/v4q4pr/handson_rust_further_reading
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+ [ r-gamedev-3d ] : https://reddit.com/r/rust_gamedev/comments/v3z4i1/how_can_i_start_developing_a_3d_game_engine
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+ [ r-gamedev-bevy-fyrox ] : https://reddit.com/r/rust_gamedev/comments/v7svhg/bevy_or_fyrox_for_3d_game_dev
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## Requests for Contribution
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- <!-- Links to "good first issue"-labels or direct links to specific tasks -->
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+ - [ 'Are We Game Yet?' wants to know about projects/games/resources that
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+ aren't listed yet] [ awgy ] .
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+ - [ Graphite is looking for contributors] [ graphite-contribute ] to help build the
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+ new node graph and 2D rendering systems.
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+ - [ winit's "difficulty: easy" issues] [ winit-issues ] .
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+ - [ Backroll-rs, a new networking library] [ backroll-rs ] .
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+ - [ Embark's open issues] [ embark-open-issues ] ([ embark.rs] ).
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+ - [ wgpu's "help wanted" issues] [ wgpu-issues ] .
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+ - [ luminance's "low hanging fruit" issues] [ luminance-fruits ] .
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+ - [ ggez's "good first issue" issues] [ ggez-issues ] .
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+ - [ Veloren's "beginner" issues] [ veloren-beginner ] .
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+ - [ Amethyst's "good first issue" issues] [ amethyst-issues ] .
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+ - [ A/B Street's "good first issue" issues] [ abstreet-issues ] .
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+ - [ Mun's "good first issue" issues] [ mun-issues ] .
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+ - [ SIMple Mechanic's good first issues] [ simm-issues ] .
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+ - [ Bevy's "good first issue" issues] [ bevy-issues ] .
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+
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+ [ awgy ] : https://github.com/rust-gamedev/arewegameyet#contribute
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+ [ graphite-contribute ] : https://github.com/GraphiteEditor/Graphite/issues/202
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+ [ winit-issues ] : https://github.com/rust-windowing/winit/issues?q=is%3Aopen+is%3Aissue+label%3A%22difficulty%3A+easy%22
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+ [ backroll-rs ] : https://github.com/HouraiTeahouse/backroll-rs/issues
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+ [ embark.rs ] : https://embark.rs
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+ [ embark-open-issues ] : https://github.com/search?q=user:EmbarkStudios+state:open
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+ [ wgpu-issues ] : https://github.com/gfx-rs/wgpu/issues?q=is%3Aissue+is%3Aopen+label%3A%22help+wanted%22
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+ [ luminance-fruits ] : https://github.com/phaazon/luminance-rs/issues?q=is%3Aissue+is%3Aopen+label%3A%22low+hanging+fruit%22
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+ [ ggez-issues ] : https://github.com/ggez/ggez/labels/%2AGOOD%20FIRST%20ISSUE%2A
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+ [ veloren-beginner ] : https://gitlab.com/veloren/veloren/issues?label_name=beginner
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+ [ amethyst-issues ] : https://github.com/amethyst/amethyst/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
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+ [ abstreet-issues ] : https://github.com/a-b-street/abstreet/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
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+ [ mun-issues ] : https://github.com/mun-lang/mun/labels/good%20first%20issue
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+ [ simm-issues ] : https://github.com/mkhan45/SIMple-Mechanics/labels/good%20first%20issue
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+ [ bevy-issues ] : https://github.com/bevyengine/bevy/labels/E-Good-First-Issue
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## Jobs
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- <!-- An optional section for new jobs related to Rust gamedev -->
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-
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- ## Bonus
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-
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- <!-- Bonus section to make the newsletter more interesting
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- and highlight events from the past. -->
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+ - [ DIMS ] ( https://dims.co/ jobs)
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+ (Stockholm/Remote): Various roles, open applications accepted
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+ - [ Embark Studios ] ( https://careers.embark-studios.com/jobs )
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+ (Stockholm/Hybrid Remote): Various roles, open applications accepted
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+ - [ Mutate ] ( https://rustjobs.dev/featured-jobs/Mutate-Rust-Backend-Software-Engineer-7kfTlQFSagzwHhugw1p0 )
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+ (Remote): Rust Backend Software Engineer
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