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erlend-shozkriff
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N17: Shotcaller (#431)
* N17: Shotcaller changelog * N17: Shotcaller: inline image & tweak style Co-authored-by: Andrey Lesnikov <[email protected]>
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content/posts/newsletter-017/index.md

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@@ -315,6 +315,27 @@ Sound was recently added to the demo using the quad-snd library.
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[weegames-itch]: https://yeahross.itch.io/weegames
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[weegames-demo-source]: https://github.com/yeahross0/Weegames-Demo
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### [Shotcaller]
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![Shotcaller dual frontend](shotcaller-2guis.png)
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_ASCII and sprites versions of Shotcaller interface._
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[Shotcaller] is a moddable RTS/MOBA game made with bracket-lib.
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No new release is out yet, but several major updates happened:
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- [Basic AI profiles](https://github.com/amethyst/shotcaller/pull/19) for leaders.
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- [TreePerson](https://github.com/amethyst/shotcaller/pull/24) leader added.
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- [Generic Leader 2](https://github.com/amethyst/shotcaller/pull/25) pending.
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- More documentation.
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- The game moved from specs to their own, heavily specs-based plank_ecs.
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Contributions welcome: [try add a new Leader][shotcaller-issue-leader].
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[Shotcaller]: https://github.com/amethyst/shotcaller
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[shotcaller-web]: https://shotcaller.jojolepro.com/
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[shotcaller-issue-leader]: https://github.com/amethyst/shotcaller/issues/6
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### [Cheese]
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![A screenshot of some mice shooting other mice](cheese-screenshot.png)
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