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32 changes: 32 additions & 0 deletions content/news/032/index.md
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Expand Up @@ -507,6 +507,38 @@ These goals have lead to an unique interface.
[hackerfoo-website]: https://hackerfoo.com
[noumenal-beta]: https://testflight.apple.com/join/I6x5Yksx

### [Graphite][graphite-website]

![Graphite](graphite-node-graph.png)

Graphite is an in-development raster and vector 2D graphics editor that is free
and open source. It will be powered by a node graph compositing engine that
supercharges your layer stack, providing a completely non-destructive editing
experience.

With the completion of the node graph UX design, work has begun building the
frontend and backend systems for the big leap to node-driven vector editing.
This works by composing groups of Rust functions together at runtime and/or
compile time. [Watch the (brief) talk][graphite-gamedev-nodes-talk] about how
the backend implementation works around challenges imposed by Rust.

New editor features this month include importing bitmap image layers and
customizing stroke styling with dashed lines and rounded or beveled corners.
The [project website][graphite-website] is also now mostly content-complete,
including new node graph mockups.

Check out the [new website][graphite-website], try the
[Graphite editor][graphite-live-demo] right now in your browser, star on
[GitHub][graphite-repo], follow on [Twitter][graphite-twitter], and join the
[Discord][graphite-discord] to chat or get involved!

[graphite-website]: https://graphite.rs
[graphite-gamedev-nodes-talk]: https://youtu.be/okWFrfaaADs?t=4014
[graphite-live-demo]: https://editor.graphite.rs
[graphite-repo]: https://github.com/GraphiteEditor/Graphite
[graphite-twitter]: https://twitter.com/GraphiteEditor
[graphite-discord]: https://discord.graphite.rs

## Library Updates

### [bevy_match3]
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