Skip to content

Newsletter 8: Add LDN, Spread, bracket-lib, rustsim #103

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Binary file added content/posts/newsletter-008/cp437-demo.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
90 changes: 90 additions & 0 deletions content/posts/newsletter-008/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,34 @@ some actual interesting discussions.
If needed, a section can be split into subsections with a "------" delimiter.
-->

## [London _Virtual_ Talks - April 6 (GameDev Special)][ldn]

![rust gamedev](ldn.png)

> [Rust London][ldn-twitter] is happy to announce the April Game Dev Special.
> The purpose is to shine a light on all the amazing thing being done
> in the realm of Game Development using the Rust Programming Language,
> we will have 3 speakers demoing their projects and sharing their experiences.
>
> Speakers: Alex Ene, Olivia Ifirim, Phillipe Vinchon.

[Here's a link for the livestream via Youtube][ldn-video],
it'll go live at 18:00 UTC.

[ldn]: https://meetup.com/Rust-London-User-Group/events/269357779
[ldn-twitter]: https://twitter.com/RustLdnUsers
[ldn-video]: https://youtube.com/channel/UCi7KGrwkwWuFQaTZW72Jzug

## Spreading the Word

If you're working on a project that heavily relies on some engine/framework,
consider informing its authors about your work:
as the community is growing it happens more and more that
frameworks/engines authors just don't know about users of their libs
(this note was requested by Icefox in relation to [GGEZ projects][ggez-projects]).

[ggez-projects]: https://github.com/ggez/ggez/blob/master/docs/Projects.md

## Game Updates

### [DynaMaze][dynamaze]
Expand Down Expand Up @@ -96,6 +124,24 @@ Highlights of [this month's update][will_blogpost] include:
[will_blogpost]: https://azriel.im/will/2020/03/13/join-me/
[will_source]: https://github.com/azriel91/autexousious

### [Tennis Academy: Dash][tennis-academy-dash]

![gameplay sample](tennis.gif)

[@oliviff] released [Tennis Academy: Dash][tennis-academy-dash]
[v0.1.7][tennis-academy-v0-1-7]:

- 👟 blue players are back
- 🎆 improved particle effects
- 🖼️ a few art fixes

Also, [@oliviff continues to work on their Rust gamedev tutorial][oliviff-tut].

[@oliviff]: https://twitter.com/oliviff
[tennis-academy-dash]: https://iolivia.itch.io/tennis-academy-dash
[tennis-academy-v0-1-7]: https://twitter.com/oliviff/status/1243972292750819329
[oliviff-tut]: https://twitter.com/oliviff/status/1238978081429299201

### For The Quest

![For The Quest screenshot](forthequest.jpg)
Expand Down Expand Up @@ -266,6 +312,50 @@ Some of the updates:

## Library & Tooling Updates

### [bracket-lib]

![lighing demo](cp437-demo.gif)

[bracket-lib] (previously `rltk_rs`) by [@blackfuture]
is a Rust implementation of [C++ Roguelike Toolkit][rltk-cpp].

Some of this month's updates:

- Input API.
- `bracket-color` now supports pallets and RGBA.
- The graphical (OpenGL, WASM, Amethyst) render targets now support alpha channel.
- Arbitrary clipping window on any layer.
- New `VirtualConsole` system.
- New functions for right-justifying printed text.
- Fonts and dimensions in a terminal layers can now be switched at run-time.
- New layer type that lets you specify gkyph position as a float.
- New sprite layer.
- Updated examples.

[bracket-lib]: https://github.com/thebracket/bracket-lib
[@blackfuture]: https://patreon.com/blackfuture
[rltk-cpp]: https://github.com/thebracket/rltk

### [This month in rustsim #10 (March 2020)][rustsim-10]

![Simba logo](rustsim-simba.svg)

Main updates:

- [simba] - a crate that defines a set of traits for writing code
that can be generic with regard to the number
of lanes of the input numeric value.
Those traits are implemented by f32, u32, i16, bool
as well as SIMD types like f32x4, u32x8, i16x2, etc.
- benchmarks:
["SIMD Array-of-Structures-of-Arrays in nalgebra and comparison with ultraviolet"][aosoa].
- [alga] abstract algebra crate is switced to passive maintenance mode.

[rustsim-10]: https://rustsim.org/blog/2020/04/01/this-month-in-rustsim
[simba]: https://crates.io/crates/simba
[alga]: https://github.com/rustsim/alga
[aosoa]: https://rustsim.org/blog/2020/03/23/simd-aosoa-in-nalgebra

### gfx-rs and wgpu news

[gfx-hal-0.5](https://github.com/gfx-rs/gfx/) was released!
Expand Down
Binary file added content/posts/newsletter-008/ldn.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
1 change: 1 addition & 0 deletions content/posts/newsletter-008/rustsim-simba.svg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.