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35 changes: 35 additions & 0 deletions content/news/035/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -214,6 +214,41 @@ _Discussions: [/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/v
[wgpu]: https://github.com/gfx-rs/wgpu
[ggez-issues]: https://github.com/ggez/ggez/issues

### [Dims][dims-website]

[![Video preview: Recreating Rhodes But In Our Own Game Engine](dims-recreating-rhodes.jpg)][dims-video-1]

[Dims][dims-website] ([Twitter][dims-twitter], [Discord][dims-discord],
[YouTube][dims-youtube]) is a pre-alpha collaborative open-world
creation platform.
Users can hop in sessions and build a game together, allowing everyone
to bring out their inner game-maker.

June brought about several developments for the platform, including:

- Several development and testing streams, with the latest being
[a recreation of Rhodes from Red Dead Redemption 2][dims-video-1] within
the engine
- A new audio engine with advanced real-time synthesis and composition
capabilities, including network synchronisation
- Improved terrain manipulation tools, including new brushes, biome presets,
and more intuitive UI
- Choose between "Nordic Mountains" ⛰ and "Colorado Deserts" 🏜
- Various improvements to the rendering engine, including decal and billboard
rendering, FBX loading, macOS support, and more
- Initial work on a versatile new scripting system, with independent threads of
execution for every object

Want to try Dims out for yourself? Come join the [Discord][dims-discord] to be
notified of future public tests, see the latest features before everyone else,
and to talk to the devs personally.

[dims-website]: https://dims.co
[dims-twitter]: https://twitter.com/DimsWorlds
[dims-discord]: https://discord.gg/Z5CAVmNE57
[dims-youtube]: https://youtube.com/channel/UCR5gOwS7uSl0a0dl7MLQoqg
[dims-video-1]: https://www.youtube.com/watch?v=piEAGSFx-QU

## Learning Material Updates

### [Brontefy Me Devlog #3][hedgein-devlog-3]
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