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31 changes: 31 additions & 0 deletions content/news/036/index.md
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## Tooling Updates

### [Blackjack]

![Blackjack: A procedural bridge being edited in real-time](blackjack.gif)

[Blackjack] by @setzer22 is a new procedural modeling application made in Rust,
using rend3, wgpu, and egui. It follows the steps of applications like
Houdini, or Blender's geometry nodes project and provides a node-based
environment to compose procedural recipes to create 3d models.

The focus for the past few months has been into evolving Blackjack from a proof
of concept into a usable application. It's current status is not yet production
ready, but it can now be used to build complex procedural models editable inside
a game engine thanks to its new engine integration system.

Some of the new features include:

- A better data model for meshes, based on groups and channels.
- Game engine integration with Godot, more engines coming soon.
- Introduce Lua as an extension language.
- Add *many* new nodes: Extrude along curve, Copy to points...
- Add experimental support for L-Systems.
- Reworked Look & Feel

A talk about Blackjack's vision and a tour of its features was shared at the
start of July in the [Rust gamedev meetup][blackjack-talk-yt]. Interested
developers are encouraged to [check the project out on GitHub][Blackjack] and
post on the Discussion boards!

[Blackjack]: https://github.com/setzer22/blackjack
[blackjack-talk-yt]: https://onrendering.com/data/papers/catmark/HalfedgeCatmullClark.pdf

## Library Updates

## Popular Workgroup Issues in Github
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