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35 changes: 35 additions & 0 deletions content/news/036/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -115,6 +115,41 @@ _Discussions: [/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/vy7vm
[cybergate-yt]: https://youtube.com/channel/UClrsOso3Xk2vBWqcsHC3Z4Q
[cybergate-dis]: https://discord.gg/R7DkHqw7zJ

### [Veloren][veloren]

![Gliding above a forest](veloren.jpg)
_New cave systems to explore_

[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
Fortress and Cube World.

In July, Veloren released 0.13! You can [read the full blog post][veloren-0.13]
that includes a trailer for the release party, and information about the new
features in the release. This release party set a new record of most players on
the server at once, going from 195 to now 277! This version brings modular
weapons, real-time weather, cliff towns, cave biomes, level of detail trees, and
much more.

Other than the release party, July saw lots of work getting done. The
translation system is undergoing an overhaul. Work is being done on the
Scrolling Combat Text system, which gives some visual indicator to how much
damage or healing you're taking. Though is going into how to better handle
server-side physics to reduce latency.

July's full weekly devlogs: "This Week In Veloren...":
[#179][veloren-179],
[#180][veloren-180],
[#181][veloren-181],
[#182][veloren-182].

[veloren]: https://veloren.net
[veloren-0.13]: https://veloren.net/release-0-13/

[veloren-179]: https://veloren.net/devblog-179
[veloren-180]: https://veloren.net/devblog-180
[veloren-181]: https://veloren.net/devblog-181
[veloren-182]: https://veloren.net/devblog-182

## Engine Updates

## Learning Material Updates
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Binary file added content/news/036/veloren.jpg
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