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24 changes: 24 additions & 0 deletions content/news/041/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -608,6 +608,30 @@ the main improvements are:
[mun-release]: https://mun-lang.org/blog/2022/12/12/release-mun-v0-4-0/
[mun-changelog]: https://github.com/mun-lang/mun/releases/tag/v0.4.0

### [rust-gpu v0.4.0][rust-gpu-release]

![image/GIF description](rust-gpu.png)
_Screenshot from Embark's [Creative Playground][embark-creative-playground],
which uses rust-gpu and raytracing_

[Rust-gpu][rust-gpu] v0.4.0 allows you to write your GPU shaders in the Rust
language. It consists of a Rust compiler backend for generating SPIR-V shader
modules, and an API to address GPU resources.

Release v0.4.0 brings a lot of upgrades, bug fixes, maturity, and now also
supports raytracing shaders! Furthermore, all dependent crates have been
published to crates.io, so pointing to our github in your Cargo.toml is no
longer required.

Eager to get started? Check out our [Dev Guide][rust-gpu-dev-guide], or
chat with us and the community on our public [Discord server][rust-gpu-discord].

[rust-gpu]: https://github.com/EmbarkStudios/rust-gpu/
[rust-gpu-release]: https://github.com/EmbarkStudios/rust-gpu/releases/tag/v0.4.0
[embark-creative-playground]: https://twitter.com/createplayremix
[rust-gpu-dev-guide]: https://embarkstudios.github.io/rust-gpu/book/introduction.html
[rust-gpu-discord]: https://discord.com/channels/750717012564770887/750717499737243679

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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