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32 changes: 31 additions & 1 deletion content/news/044/index.md
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Expand Up @@ -35,8 +35,8 @@ Feel free to send PRs about your own projects!
- [Learning Material Updates](#learning-material-updates)
- [Tooling Updates](#tooling-updates)
- [Library Updates](#library-updates)
- [Other News](#other-news)
- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
- [Other News](#other-news)
- [Discussions](#discussions)
- [Requests for Contribution](#requests-for-contribution)
- [Jobs](#jobs)
Expand Down Expand Up @@ -70,6 +70,36 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Engine Updates

### hotline

![hotline_client](hotline_rdg44.jpg)
_hotline live coding client_

hotline ([GitHub], [Blog], [Twitter]) is a modern, high-performance, hot-reload
graphics engine written in Rust. It aims to provide low-level access to modern
graphics API features, while at the same time providing high-level ergonomic
optimizations.

It uses Bevy's ECS so the focus can remain primarily on the graphics
architecture. Direct3D12 is the only supported platform, but the graphics API is
abstracted to account for future ports to Vulkan and Metal. The project is in
its early stages but already has a decent amount of features showcasing
different render strategies, async command buffer generation, plugin based
architecture, and hot-reload support for Rust code, HLSL shaders, and render
configs. It supports ImGui with docking and multiple windows, video decoding,
complex image loading (cubemaps, arrays, volumes), and more.

[@polymonster] has been live streaming development on [Twitch] with archives
available on [YouTube]. Recently they have been designing a bindless material
system.

[@polymonster]: https://github.com/polymonster
[GitHub]: https://github.com/polymonster/hotline
[Blog]: https://www.polymonster.co.uk
[Twitter]: https://twitter.com/polymonster
[Twitch]: https://www.twitch.tv/polymonstr
[YouTube]: https://www.youtube.com/channel/UCQRmui5w4Urz-h4P9CL7rmA

## Learning Material Updates

## Tooling Updates
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