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N45: Bevy roguelike tutorial #1371

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Expand Up @@ -293,6 +293,24 @@ _Discussions: [/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/12bnz

[bevy-tdd]: https://edgardocarreras.com/blog/tdd-in-rust-game-engine-bevy

### [Bevy Roguelike Tutorial][bevy-roguelike-blog]

![a couple characters moving around and interacting](bevy_roguelike.gif)

[@maciekglowka][bevy-roguelike-mastodon] started a blog series on creating a
roguelike game using Bevy Engine.
There are currently seven parts, focusing mostly on setting up a basic
game architecture. The topics discussed so far include: separating logic from
graphics in the ECS; designing a turn-based game loop; command pattern
for the unit actions.

The first part of the series can be found [here][bevy-roguelike-blog].

_Discussions: [/r/roguelikedev](https://www.reddit.com/r/roguelikedev/comments/12rvj30/creating_a_roguelike_in_bevy_engine/)_

[bevy-roguelike-mastodon]: https://mastodon.gamedev.place/@maciekglowka
[bevy-roguelike-blog]: https://maciejglowka.com/blog/bevy-roguelike-tutorial-devlog-part-1

## Tooling Updates

### [Rustracer][rustracer]
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