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58 changes: 58 additions & 0 deletions content/news/045/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -488,6 +488,24 @@ If you'd like to help contribute, please reach out to [@speak2erase]!
[mkxp]: https://github.com/Ancurio/mkxp
[r48]: https://github.com/20kdc/gabien-app-r48

### [Image Maniac][im]

![many images opened in one window](imagemaniac.jpg)

[Image Maniac][im] is a cross-platform image viewer designed for game developers
and other creative professionals. The project's features include:

- Infinite canvas for for drag-n-droping many images onto the main window,
and view them all in a single, unified workspace.
- Quick RGBA channel switching using number keys is usefil for
game developers who work with textures and materials.
- Broad format support including PNG, JPG, BMP, DDS, TGA, KTX2, and HDR.
- Focus on performance even with large files and multiple image at once.

_Discussions: [/r/rust](https://reddit.com/r/rust/comments/133ruqi/image_maniac)_

[im]: https://github.com/AllenDang/img_maniac

## Library Updates

### [Backpack]
Expand Down Expand Up @@ -540,6 +558,33 @@ The next project milestone is
- [Elttob released a couple vlogs][stockholm] about their voxel game Stockholm.
- [Digital Extinction's recent updates][de] include unit manufacturing,
shadows, and multiplayer.
- Other engine updates:
- [ggez is looking for new maintainers][ggez-maintain].
- Other tooling updates:
- [ironboy] by @nicolas-siplis is a high accuracy GameBoy emulator
written in Rust and available in the browser via WASM.
- Other library updates:
- [Strolle][strolle] is an experimental real-time renderer that supports
global illumination.
- [blend v0.8][blend] brings better support for Blender primitives
and API improvements.
- [lox] is a library for creating, generating, processing,
and analyzing polygon meshes.
- [bitcode] is a games-oriented bitwise encoder/decoder which attempts
to shrink the serialized size without sacrificing speed.
- [virtual_joystick] provides a virtual joystick UI widgets for Bevy projects.
- [faer v0.7][faer-07] and [v0.8 releases][faer-08] bring
better SIMD operations support for non native types
and overall performance improvements.
- [egui_graphs] provides an interactive graph visualization widget powered
by egui and petgraph.
- [Alkahest][alkahest] is a schema-based serialization library
that features infallible serialization, zero-overhead serialization of sequences,
lazy deserialization and supports wide variety of formulas.
- [wgpu v0.16][wgpu-v016] brings a bunch of changes to sync with latest spec,
improved APIs, and lots of bugfixes.
- [the png create][png] got an ultrafast compression mode \-
up to 4x faster decompression.

[cnc-052]: https://buckmartin.de/combine-and-conquer/2023-04-05-v0.5.2.html
[exocave]: https://cragwind.itch.io/exocave/devlog/516142/grappling-hook
Expand All @@ -550,6 +595,19 @@ The next project milestone is
[lrpg-2]: https://youtube.com/watch?v=SmqQ_Is9QX8
[stockholm]: https://youtube.com/playlist?list=PLsFMLV-H_GYt8KzbJnzrapNkUNtRcBB2n
[de]: https://mgn.cz/blog
[strolle]: https://reddit.com/r/rust/comments/12u4ovi/strolle
[ggez-maintain]: https://github.com/ggez/ggez/issues/1188
[ironboy]: https://reddit.com/r/rust/comments/12qj2ty/ironboy
[blend]: https://github.com/lukebitts/blend/blob/master/CHANGELOG.md#blend-08
[lox]: https://reddit.com/r/rust/comments/12teoxi/lox_a_fast_polygon_mesh_library
[bitcode]: https://reddit.com/r/rust/comments/12nw1pc/bitcode_format
[virtual_joystick]: https://github.com/SergioRibera/virtual_joystick
[faer-07]: https://reddit.com/r/rust/comments/12estz9/faer_07
[faer-08]: https://reddit.com/r/rust/comments/12tw26r/faer_08
[egui_graphs]: https://github.com/blitzarx1/egui_graphs
[alkahest]: https://reddit.com/r/rust_gamedev/comments/12auz7o/alkahest_02
[wgpu-v016]:https://github.com/gfx-rs/wgpu/releases/tag/v0.16.0
[png]: https://reddit.com/r/rust/comments/12ks0ka/png_crate_gets_an_ultrafast_compression_mode

## Discussions

Expand Down