Skip to content

N47: Add Digital Extinction #1410

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 4 commits into from
Jul 23, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Binary file added content/news/047/digital-extinction.jpeg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
43 changes: 43 additions & 0 deletions content/news/047/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -131,6 +131,49 @@ _Discussions: [StarWolves.io Bulletin Board]_
[Reddit]: https://reddit.com/u/StarwolvesStar
[showcase video]: https://youtu.be/Qr_in7tUxAM

### Digital Extinction

![Building Placement in Digital Extinction](digital-extinction.jpeg)
_Building Placement in Digital Extinction_

[Digital Extinction] ([GitHub][de-github], [Discord][de-discord],
[Reddit][de-reddit]) by [@Indy2222] is a 3D real-time strategy game made with
[Bevy].

The most notable updates are:

- nightly versions are automatically built and published on
[de-game.org][de-web] and elsewhere,
- significant progress has been made on multiplayer and networking,
- animated arrows on terrain are displayed for selected factories, indicating
the path from the units' spawn points to their delivery locations,
- semi-transparent square markers are drawn on the terrain around selected
buildings,
- health bars are briefly displayed above units and buildings when they take
damage or their health changes,
- the implementation and design of the “Energy” have started to take shape,
- the head-up display (HUD) shows the total battery charge and the number of
selected units and buildings,
- the main theme song plays in a loop, volume of the music can be configured,
- the aspect ratio of the minimap matches that of the game map,
- the option to invert camera zooming has been added to the configuration,
- the [documentation][de-docs] has been converted to mdBook.

See [gameplay][de-video] screen recordings on YouTube.

More detailed July update is available [here][de-update-09].

[Digital Extinction]: https://de-game.org
[de-github]: https://github.com/DigitalExtinction/Game
[de-discord]: https://discord.gg/vHMFuCWGSX
[de-reddit]: https://reddit.com/r/DigitalExtinction
[@Indy2222]: https://github.com/Indy2222
[Bevy]: https://bevyengine.org
[de-web]: https://de-game.org/
[de-docs]: https://docs.de-game.org/
[de-video]: https://youtu.be/aRk65kyIEes
[de-update-09]: https://mgn.cz/blog/de09/

## Engine Updates

### [macroquad]
Expand Down