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Newsletter 11: Veloren June Content #186

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71 changes: 71 additions & 0 deletions content/posts/newsletter-011/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -131,6 +131,77 @@ A/B Street uses a [custom GUI library][ezgui], leveraging `glium`, `usvg`, and
[abstreet-reddit]: https://old.reddit.com/r/Seattle/comments/hdtucd/ab_street_think_you_can_fix_seattles_traffic/
[abstreet-stranger]: https://www.thestranger.com/slog/2020/06/29/43999454/ab-streets-game-lets-you-create-the-seattle-street-grid-of-your-dreams

### [Veloren][veloren]

![Animation improvements](veloren-wolf.gif)

^ _Animation improvements_

[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
Fortress and Cube World.

In June, Veloren did a big interview with GamingOnLinux, be sure to [check it
out][gamingonlinux-interview]! Veloren's lead artist also started a weekly blog
about his work on Veloren, which you can see [here][pfau-blog]. Veloren recently
reached the [first page][gitlab-stars] of most starred projects on Gitlab! The
[Veloren Youtube channel][veloren-youtube-channel] also reached 1000
subscribers.

A lot has been done over the last month towards 0.7, which is slated to release
at the beginning of August. Lots of work has been done improving UI and
animations. These will help towards the goal of 0.7 being the "progression"
update. Many improvements have been made to the continuous integration system to
make it more reliable and faster. Mac support was added to Airshipper, the
Veloren launcher. Significant work was done on the world simulation front. This
includes economic simulations that will represent trade and resource pricing in
settlements and cities. Castle generation is also now in the works.

![Work on castle generation](veloren2.jpeg)

Test coverage and documentation has started to improve, and a workflow around it
is being developed. The project is now hosting a [proper documentation
site][veloren-docs] that is updated with each merge. A #ux working group was
created to facilitate discussions on improvements to player interactions in
Veloren. Lots of translations were merged, including Swedish, Polish, and
Brazilian Portugese. The skill system is moving on to implementation, being a
coordinated effort between the game design, art, and combat working groups.

You can read more about some specific topics from June:

- [Mod Analysis](https://veloren.net/devblog-70#mod-analysis-by-bottledbyte)
- [Improving CI](https://veloren.net/devblog-70#improving-ci-by-xmac94x)
- [Economic Research](https://veloren.net/devblog-72#economic-research-by-zesterer)
- [Compilation Improvements](https://veloren.net/devblog-72#compilation-improvements-by-xmac94x)
- [Improving Test Coverage](https://veloren.net/devblog-73#improving-test-coverage-by-angelonfira)
- [Skill System Work](https://veloren.net/devblog-74#skill-system-work-by-xvar)
- [Animation updates](https://veloren.net/devblog-74#animation-updates)

June's full weekly devlogs: "This Week In Veloren...":
[#70](https://veloren.net/devblog-70),
[#71](https://veloren.net/devblog-71),
[#72](https://veloren.net/devblog-72),
[#73](https://veloren.net/devblog-73),
[#74](https://veloren.net/devblog-74).

In July, work will be done to complete the progression systems. There will be
financial meetings held to discuss how funds from the project's Open Collective
will be distributed.

------

Also, check out [a talk about open source and Veloren][veloren-talk]:

[![Veloren talk](veloren-talk.jpeg)][veloren-talk]

[veloren]: https://veloren.net
[veloren-opencollective]: https://opencollective.com/veloren
[gamingonlinux-interview]: https://www.gamingonlinux.com/2020/06/interviewed-veloren-an-upcoming-foss-multiplayer-voxel-rpg
[pfau-blog]: https://www.patreon.com/posts/weekly-blog-no-1-37819335
[gitlab-stars]: https://gitlab.com/explore/projects/starred
[veloren-youtube-channel]: https://www.youtube.com/channel/UCmRjlnKnSRRihWPPNasl_Qw
[veloren-docs]: https://docs.veloren.net/veloren_voxygen/index.html
[veloren-talk]: https://youtube.com/watch?v=aS26sqT09Pw

### [Pont][pont-online]

![Screenshot of the Pont board game](pont_screenshot.png)
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