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Newsletter 12: pglowrpg #211

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33 changes: 33 additions & 0 deletions content/posts/newsletter-012/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -80,6 +80,39 @@ Notable changes:
[canon-collision]:https://canoncollision.com
[@rukai]: https://twitter.com/thisIsRukai

### pGLOWrpg

![Improved river pathfinding, paths respect topography](pglowrpg_12.gif)

The [@pGLOWrpg] (Procedurally Generated Living Open World RPG) is a long-term
project in development by [@Roal_Yr], which aims to be a text-based game with
maximum portability and accessibility and focus on interactions and emergent
narrative.

For the past month(s) the main focus of the development was on the river
generation system in the worldgen. Main features of the river generator are:

- High robustness with most edge cases covered;
- Single-pass with subsequent iterations generation, with numerous options to
tweak the process for either precision of the pattern or speed of generation;
- Rivers are sorted upon intersections, their widths are adjusted, waterfalls
are formed when necessary;
- Inflow and outflow directions are recorded for each cell, which allows to
follow the river upstream or downstream;
- Simple yet effective erosion model implemented, which ensures no upwards flows
are allowed;
- Each stream has its unique ID, which will later be linked to the stream data;
- Streams have 12 orders of magnitude from smallest brooks to major rivers;
- All the options are available to user under "General", "Advanced" and
"Very advanced" sections for any level of fine-tuning;

Further development will involve re-factoring of the code and making it ready
to be published prior to implementing new features. For small dev reports follow
[@pGLOWrpg] on Twitter.

[@Roal_Yr]: https://twitter.com/Roal_Yr
[@pGLOWrpg]: https://twitter.com/pglowrpg

### [Sandbox]

![Sandbox screenshot](sandbox_screenshot.png)
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Binary file added content/posts/newsletter-012/pglowrpg_12.gif
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