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N14: pGLOWrpg game update #291

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33 changes: 33 additions & 0 deletions content/posts/newsletter-014/index.md
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Expand Up @@ -62,6 +62,39 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Game Updates

### pGLOWrpg

![pGLOWrpg banner](https://github.com/roalyr/pglowrpg/blob/master/doc/images/pglowrpg_banner.png)

The [@pGLOWrpg] (Procedurally Generated Living Open World RPG) is a long-term
project in development by [@Roal_Yr], which aims to be a text-based game with
maximum portability and accessibility and focus on interactions and emergent
narrative.

The pGLOWrpg meets its first official anniversary on September the 15th and goes
public at [pGLOWrpg repo]!

For the past month the main focus of the
development was on:

- Improving the UI.
- Major refactoring.
- Unification of I/O means.
- Making things ready for publication.

Main features of reported version are:

- Ability to generate one or many worlds from customizable presets.
- Ability to have output in both raw (b/w .png) and colorized images.
- Generated data is as follows: terrain, watermask, biomes, rivers, geological regions,
rainfall and temperature.

For main feature reports and dev blogs follow [@pGLOWrpg] on Twitter.

[@Roal_Yr]: https://twitter.com/Roal_Yr
[@pGLOWrpg]: https://twitter.com/pglowrpg
[pGLOWrpg repo]: https://github.com/roalyr/pglowrpg

## Learning Material Updates

## Library & Tooling Updates
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