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52 changes: 52 additions & 0 deletions content/posts/newsletter-014/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -62,6 +62,58 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Game Updates

### [Veloren][veloren]

![Landscape](veloren_river.png)
_Deer by the riverside_

[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
Fortress and Cube World.

In September, Veloren hit 5000 commits to the main repo! A privilege escalation
bug was found in the game. It was quickly patched, and a PSA was sent out to
notify server owners of its presence. A Discord bot was created to help manage a
testing server. Airshipper, Veloren's launcher, saw the release of version
0.4.0. Lots of work is going on to improve the state of Veloren's server
infrastructure. A stress test was run with 15 players to see how smaller server
could handle running the game.

Improvements were made to the chunk compression which resulted in a ~7x memory
reduction in their storage. The settings menu has been overhauled, along with
many other elements of the UI. A stone golem boss was merged, adding a new boss
to dungeons. Work has been done on beam weapons and collisions, resulting in a
significantly improved healing sceptre.

You can read more about some specific topics from September:

- [Compilation Breakdown](https://veloren.net/devblog-84#compilation-breakdown-by-angelonfira)
- [Improved Server Metrics](https://veloren.net/devblog-85#improved-server-metrics-to-improve-server-performance-by-xmac94x)
- [PSA: Privilege Escalation bug](https://veloren.net/devblog-86#psa-privilege-escalation-bug)
- [Animation Changes](https://veloren.net/devblog-86#animation-changes-by-slipped)
- [Attack Updates](https://veloren.net/devblog-86#attack-updates-by-sam)
- [Beam Collisions](https://veloren.net/devblog-86#beam-collisions-by-sam)
- [Sceptre Rework](https://veloren.net/devblog-87#sceptre-rework-by-sam)
- [Memory Optimizations](https://veloren.net/devblog-87#memory-optimizations-by-sharp)
- [Art Blog #7](https://www.patreon.com/posts/art-blog-no-7-41635011)

September's full weekly devlogs: "This Week In Veloren...":
[#84](https://veloren.net/devblog-84),
[#85](https://veloren.net/devblog-85),
[#86](https://veloren.net/devblog-86),
[#87](https://veloren.net/devblog-87).

![Healing sceptre](veloren_night.png)
_A reprise from hunting at night_

In October, Veloren will keep pushing towards more scalable infrastructure.
Tests are happening to move towards a Kubernetes cluster to manage more
infrascture from code. Optimizations will keep coming in as we find places to
improve. 0.8 may release sometime this month, however the exact date is yet to
be set.

[veloren]: https://veloren.net
[veloren-interview]: https://rustgamedev.com/episodes/interview-with-team-veloren

### [A/B Street][abstreet]

![Isometric buildings and textured areas](abstreet.png)
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