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N15: Articles on WGPU, Winit, Pixels, ECS #329

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20 changes: 20 additions & 0 deletions content/posts/newsletter-015/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -180,6 +180,26 @@ For main feature reports and dev blogs follow [@pGLOWrpg] on Twitter.

## Learning Material Updates

### How to: WGPU + Winit + ECS + Pixels

[@nyxtom] published several articles on game
development for Entity-Component-Systems, Windowing and Event Loops, and WGPU.

- [ECS in Rust](https://nyxtom.dev/2020/10/06/ecs-in-rust/) -
written as a high level introduction to entity component systems and
using the [hecs] crate.
- [Winit and Pixels](https://nyxtom.dev/2020/10/07/winit-rust/) -
introduces cross platform window management/event loops and provides a
tutorial for writing simple pixel graphics and 2d game development using
the [pixels] crate (based on WGPU).
- [Framebuffers, WGPU and Rust](https://nyxtom.dev/2020/10/08/framebuffers/) -
an in depth analysis of high level graphics terminology and a full length
tutorial for setting up the api and clearing the screen with WGPU.

[@nyxtom]: https://twitter.com/nyxtom
[hecs]: https://github.com/Ralith/hecs
[pixels]: https://github.com/parasyte/pixels

### [How to: Rust + SDL2 + OpenGL on the web][how-to-rust-sdl2-opengl-post]

[@Therocode] published an [article][how-to-rust-sdl2-opengl-post] that
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