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55 changes: 55 additions & 0 deletions content/posts/newsletter-015/index.md
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Expand Up @@ -520,6 +520,61 @@ or follow [Dmitry Stepanov on twitter][rg3d_twitter].
[rg3d_discord]: https://discord.gg/xENF5Uh
[rg3d_twitter]: https://twitter.com/DmitryS36934349

### [miniquad]

![miniquad_wayland](miniquad_wayland.gif)
_Miniquad compiled from scratch and running on Wayland._

[miniquad] is cross-platform windowing and rendering library.

This month two big PRs got into the final review stage:

- [Native Wayland support][wayland-pr]:
as usual, no third-party dependencies or C code involved;
Clean build time for Wayland examples are about 3s.
- [The Metal backend PR][metal-pr] showed good signs of life,
[quad] and [offscreen] examples got successefully run on Metal.

[miniquad]: https://github.com/not-fl3/miniquad
[wayland-pr]: https://github.com/not-fl3/miniquad/pull/152
[metal-pr]: https://github.com/not-fl3/miniquad/pull/135
[quad]: https://github.com/not-fl3/miniquad/blob/master/examples/quad.rs
[offscreen]: https://github.com/not-fl3/miniquad/blob/master/examples/offscreen.rs

### [macroquad]

![macroquad-gif](macroquad.gif)
_Macroquad-particles real-life example_

[macroquad] is a cross-platform (Windows/Linux/macOS/Android/iOS/WASM)
game framework built on top of [miniquad].

This month was about polishing 0.3-alpha version.
Important things that got fixed:

- Text rendering was reimplemented with [fontdue]:
[example][macroquad-text-src], [web demo][macroquad-text-web].
- A long-term [issue with Android resources system][android-resources-issues]
got fixed.
- Particle system was released:
[example][particles-src], [web demo][particles-web-demo].

And special shutout goes to [donuts] game by [@cedric-h] - a simple game
made in couple of days, like a jam game.
It's a really good showcase of macroquad's approach on simple game code
that allows hardcoding and hacks for empowering gameplay experiments.

[macroquad]: https://github.com/not-fl3/macroquad
[miniquad]: https://github.com/not-fl3/miniquad
[macroquad-text-src]: https://github.com/not-fl3/macroquad/blob/master/examples/text.rs
[macroquad-text-web]: https://not-fl3.github.io/miniquad-samples/macroquad_text.html
[particles-src]: https://github.com/not-fl3/macroquad/blob/master/particles/examples/particles.rs
[particles-web]: https://not-fl3.github.io/miniquad-samples/particles.html
[fontdue]: https://github.com/mooman219/fontdue
[android-resources-issues]: https://github.com/not-fl3/macroquad/issues/45
[donuts]: https://github.com/cedric-h/donuts
[@cedric-h]: https://github.com/cedric-h

### [Tetra]

[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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