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32 changes: 32 additions & 0 deletions content/posts/newsletter-015/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -515,6 +515,38 @@ For a full list of changes see the [glam changelog].
[bytemuck]: https://docs.rs/bytemuck
[glam changelog]: https://github.com/bitshifter/glam-rs/blob/master/CHANGELOG.md

### [Rapier]

[![Rapier logo](rapier-logo.svg)][Rapier]

[Rapier] is a set of 2D and 3D physics engines for games, animation and
robotics written in Rust.

[This month][rapier-october] the version 0.3.0 has been released with exciting
new features:

- cylinders and cones as collider shapes;
- collision groups (with bit masks) and collision filters (with callbacks)
for deciding what pairs of colliders can touch;
- the ability to set the mass of rigid-bodies explicitly;
- linear and angular damping, to progressively slow down rigid-bodies;
- the ability so attach some user-defined data (of type `u128`) to any
collider or rigid-body.

[![Rapier features](rapier-demo.gif)][rapier-demo]

The [bevy_rapier] plugin for the Bevy game engine has been updated to support
all the aforementioned features.

Finally, a [continuous benchmarking][cont-bench] infrastructure has been set
up to make sure performances regressions can be detected early.

[Rapier]: https://rapier.rs
[rapier-october]: https://www.dimforge.com/blog/2020/11/01/this-month-in-dimforge/
[rapier-demo]: https://twitter.com/dimforge/status/1321138642778206211
[bevy_rapier]: https://www.rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started
[cont-bench]: https://www.dimforge.com/blog/2020/10/01/this-month-in-dimforge#rapier-continuous-benchmarking

### [This Month in Mun][mun-october]

[![Mun logo](mun-logo.png)][Mun]
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