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28 changes: 28 additions & 0 deletions content/posts/newsletter-016/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -363,6 +363,34 @@ has also been updated to show the new helpers in action.
[Ogmo Editor 3]: https://ogmo-editor-3.github.io/
[ogmo3-sample]: https://github.com/17cupsofcoffee/ogmo3/blob/main/examples/sample.rs

### [rg3d]

[![a scene with lightning and multiple hi-poly character models](rg3d_instancing.jpg)][rg3d_twit]

[rg3d] is a game engine that aims to be easy to use and provide large set
of out-of-box features. Some of the recent updates:

- Migrated to nalgebra from custom linear algebra.
- Replaced custom physics engine with Rapier.
- Implemented sound backend for macOS.
- Environment mapping - now objects can have reflections.
- Implemented geometry instancing - now you can render tons of objects with
low overhead.
- Performance improvements.
- Added [gobo] for spot lights.
- Added CPU lightmapper - it is possible now to "bake" static lighting
into a texture to improve performance.
- Lots of other bugfixes and improvements.

Join the [rg3d's Discord channel][rg3d_discord]
or follow [Dmitry Stepanov on twitter][rg3d_twitter].

[rg3d]: https://github.com/mrDIMAS/rg3d
[rg3d_twit]: https://twitter.com/DmitryS36934349/status/1328797761874046977
[rg3d_discord]: https://discord.gg/xENF5Uh
[rg3d_twitter]: https://twitter.com/DmitryS36934349
[gobo]: https://en.wikipedia.org/wiki/Gobo_(lighting)

### [F1 Telemetry TUI]

![f1-telemetry-tui](f1-tui.gif)
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Binary file added content/posts/newsletter-016/rg3d_instancing.jpg
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