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Merged
merged 12 commits into from
Dec 6, 2020
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22 changes: 22 additions & 0 deletions content/posts/newsletter-016/index.md
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## Library & Tooling Updates

### [ggez]

![ggez bunnymark - 60,000 buns at 60 FPS](ggez-bun.png)

[ggez] is a 2D game framework inspired by Love2D. We're chugging
along getting everything prepared for a 0.6 release at the end of 2020,
and a lot of work has been done in the last month:

- All major dependencies have been updated, including a long-overdue
update to `winit` 0.23
- Over a dozen pull requests have been merged, large and small
- A bunch of old issues have been cleaned up

Major features to look forward to include far better math performance, a
`MeshBatch` type, better ergonomics on Linux Wayland, and more. There's
lots of work still to be done though. A bunch of issues are out of date
and need triage, docs need to be proofread, and especially examples need
be updated and tested on every platform imaginable. Try out the `devel`
branch and give it a go!

[ggez]: https://github.com/ggez/ggez/

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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