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56 changes: 56 additions & 0 deletions content/posts/newsletter-016/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -112,6 +112,62 @@ _Discussions:
[Ian Tayler]: https://iantayler.com
[tutorial]: https://iantayler.com/2020/11/22/fbsim-football-playing-ai-agents-in-rust/

### [Veloren][veloren]

![Landscape](veloren_fly.jpg)
_Endless mountains to explore_

[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
Fortress and Cube World.

In November, Veloren released 0.8! This is the largest version yet, with over
50k lines of code added. GamingOnLinux wrote [an
article][veloren-gamingonlinux-article] about the release. You can see the [full
changelog here][veloren-0.8-changelog]. Veloren also spoke at MiniDebConf #2,
you can watch [the recording here][veloren-minidebconf-talk]. In November, many
improvements were made to the UI, with map and buff updates. During the 0.8 code
freeze, many networking and combat bugs were fixed. The Veloren 0.8 release
party took place on the 28th and saw a peak of 112 players online, doubling the
previous record.

[![Youtube preview img](veloren-gameplay-video.gif)][veloren-0.8-gameplay]
_0.8 gameplay video_

You can read more about specific topics from November:

- [First Time Contributing](https://veloren.net/devblog-92#first-time-contributing-by-ubruntu)
- [Community Spotlight](https://veloren.net/devblog-92#community-spotlight-kalculate)
- [Performance Analysis](https://veloren.net/devblog-93#performance-analysis-with-xmac94x)
- [0.8 Release Schedule](https://veloren.net/devblog-94#0-8-release-schedule)
- [Veloren Trailer Competition](https://veloren.net/devblog-94#veloren-screenshot-trailer-competition)
- [Chest of Goodies](https://veloren.net/devblog-94#chest-of-goodies-by-zesterer)
- [Iced Transition](https://veloren.net/devblog-94#iced-transition-by-imbris)
- [Particle Improvements](https://veloren.net/devblog-95#particle-improvements-by-timo)
- [Animal Attacks and AI](https://veloren.net/devblog-95#animal-attacks-and-ai-by-slipped-and-james)
- [Veloren 0.8 Launch](https://veloren.net/devblog-96#veloren-0-8-launch)
- [What People Are Saying About The Launch](https://veloren.net/devblog-96#what-people-are-saying-about-the-launch)
- [Idea Drop](https://veloren.net/devblog-96#idea-drop-by-u-o11c)

November's full weekly devlogs: "This Week In Veloren...":
[#92](https://veloren.net/devblog-92/),
[#93](https://veloren.net/devblog-93/),
[#94](https://veloren.net/devblog-94/),
[#95](https://veloren.net/devblog-95/),
[#96](https://veloren.net/devblog-96/),

In December, work will begin on 0.9. There are some discussions about larger
refactors in the codebase. Many new developers have joined and are getting up to
speed on contributing. Veloren will also reach its 100th blog post!

![Healing sceptre](veloren_adventure.jpg)
_The start of an adventure_

[veloren]: https://veloren.net
[veloren-0.8-changelog]: https://gitlab.com/veloren/veloren/-/blob/master/CHANGELOG.md#080-2020-11-28
[veloren-minidebconf-talk]: https://www.youtube.com/watch?v=76FPpOnshNw
[veloren-gamingonlinux-article]: https://www.gamingonlinux.com/2020/11/inspired-by-the-likes-of-cube-world-open-source-rpg-veloren-has-the-biggest-update-yet
[veloren-0.8-gameplay]: https://www.youtube.com/watch?v=TMYfrdiEJw4

## Learning Material Updates

### [ECS scheduler thoughts, part 1]
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