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92 changes: 92 additions & 0 deletions content/posts/newsletter-017/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,98 @@ This month's updates:
[wor-discord]: https://discord.gg/JGeVt5XwPP
[wor-website]: https://anthropicstudios.com/way-of-rhea

### [Veloren][veloren]

![Landscape](veloren1.jpg)
_A village over the river_

[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
Fortress and Cube World.

In December, Veloren released its 100th devblog! This edition included sections
from 20 contributors, making it by far the longest devblog yet. Lots of work was
done on the economic simulation. Gliders physics were overhauled, and new models
were created for it. Reflective water was added to the level of detail system,
making far-off lakes look much better. A plugin system is in the prototyping
phase. This will eventually allow mods to be added to the game. Skill trees are
making progress as well, and a crafting overhaul is in the works. Trees are
moving towards becoming procedurally generated. An aura system was added for
radial buffs around entities, for example, being near a fireplace now allows you
to heal.

[![Youtube preview img](veloren-glider.gif)][veloren-0.8-gameplay]
_New glider physics video_

You can read more about specific topics from December:

[Worldgen Meeting][veloren-1] |
[Economic Simulation Pt.1][veloren-2] |
[Economic Simulation Pt.2][veloren-3] |
[Blog Preface][veloren-4] |
[A Veloren Short Story][veloren-5] |
[UI Progress][veloren-6] |
[Glider Physics][veloren-7] |
[Controller Support][veloren-8] |
[Modeling Pt.1][veloren-9] |
[Modeling Pt.2][veloren-10] |
[Persistence and Inventory][veloren-11] |
[Combat Improvements][veloren-12] |
[Starting With Audio][veloren-13] |
[Network Analysis][veloren-14] |
[The State of Graphics and UI][veloren-15] |
[Skill Trees][veloren-16] |
[Procedural Trees][veloren-17] |
[New Website Design][veloren-18] |
[Why Veloren is Special to Me][veloren-19] |
[Getting Into RTSim][veloren-20] |
[Finding Veloren][veloren-21] |
[New Developer Experience][veloren-22] |
[Looking to the Graphical Future][veloren-23] |
[Combat System Design][veloren-24]

December's full weekly devlogs: "This Week In Veloren...":
[#97](https://veloren.net/devblog-97/),
[#98](https://veloren.net/devblog-98/),
[#99](https://veloren.net/devblog-99/),
[#100](https://veloren.net/devblog-100/),

In January, work will continue on 0.9. Work will be done on economic simulation,
world simulation, and combat systems. New developers are joining the project
every month, and development is moving forward quickly.

![Healing sceptre](veloren2.jpg)
_The village of Mast overlooking the cove_

[veloren-1]: https://veloren-net/devblog-97#worldgen-meeting-by-zesterer
[veloren-2]: https://veloren-net/devblog-98#economic-simulation-update-by-christof
[veloren-3]: https://veloren-net/devblog-99#economic-simulation-by-christof
[veloren-4]: https://veloren-net/devblog-100#preface-by-angelonfira
[veloren-5]: https://veloren-net/devblog-100#a-veloren-short-story-by-zesterer
[veloren-6]: https://veloren-net/devblog-100#ui-progress-by-pfau
[veloren-7]: https://veloren-net/devblog-100#glider-physics-by-slipped
[veloren-8]: https://veloren-net/devblog-100#mckol-s-veloren-journey
[veloren-9]: https://veloren-net/devblog-100#modeling-with-gemu
[veloren-10]: https://veloren-net/devblog-100#modeling-with-snowram
[veloren-11]: https://veloren-net/devblog-100#work-by-xvar
[veloren-12]: https://veloren-net/devblog-100#combat-improvements-by-james
[veloren-13]: https://veloren-net/devblog-100#starting-with-audio-by-badbbad
[veloren-14]: https://veloren-net/devblog-100#network-analysis-by-xmac94x
[veloren-15]: https://veloren-net/devblog-100#the-state-of-graphics-and-ui-by-imbris
[veloren-16]: https://veloren-net/devblog-100#skill-trees-by-sam
[veloren-17]: https://veloren-net/devblog-100#procedural-trees-by-ccgauche
[veloren-18]: https://veloren-net/devblog-100#new-website-design-by-songtronix
[veloren-19]: https://veloren-net/devblog-100#why-veloren-is-special-to-me-by-christof
[veloren-20]: https://veloren-net/devblog-100#getting-into-rtsim-by-ubruntu
[veloren-21]: https://veloren-net/devblog-100#finding-veloren-by-yusdacra
[veloren-22]: https://veloren-net/devblog-100#new-developer-experience-by-entropy
[veloren-23]: https://veloren-net/devblog-100#looking-to-the-graphical-future-by-sharp
[veloren-24]: https://veloren-net/devblog-100#combat-system-design-by-silentium
[veloren]: https://veloren.net
[veloren-0.8-changelog]: https://gitlab.com/veloren/veloren/-/blob/master/CHANGELOG.md#080-2020-11-28
[veloren-minidebconf-talk]: https://www.youtube.com/watch?v=76FPpOnshNw
[veloren-gamingonlinux-article]: https://www.gamingonlinux.com/2020/11/inspired-by-the-likes-of-cube-world-open-source-rpg-veloren-has-the-biggest-update-yet
[veloren-0.8-gameplay]: https://www.youtube.com/watch?v=8WWVe1cIu7I

## Learning Material Updates

## Library & Tooling Updates
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