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34 changes: 34 additions & 0 deletions content/posts/newsletter-020/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -449,6 +449,40 @@ _Discussions: [/r/rust](https://www.reddit.com/r/rust/comments/m0llxm/kira_game_
[Kira]: https://github.com/tesselode/kira
[@tesselode]: https://twitter.com/tesselode

### [Bevy Retro][bevy_retro]

![pixel-perfect-collision-demo](./bevy_retro.gif)
_Pixel-perfect collision [example][bevy_retro_collision_example]_

[Bevy Retro][bevy_retro] is a new [Bevy] plugin designed for making pixel-perfect
games.

This project was released under the [Katharos License][katharos_license]. This
license has moral and ethical implications that you may or may not agree with,
so please read it before making use of this project.

Bevy Retro features:

- Web and desktop support out of the box
- It even runs in Safari on iOS!
- Integer pixel coordinates
- No need to round floats to keep pixels aligned!
- Support for sprites, sprite sheets and animations
- A super simple hierarchy system
- A custom, scaled, pixel-perfect renderer with three camera modes: fixed width,
fixed height, and letter-boxed
- An [LDtk](https://ldtk.io) map loading plugin
- Pixel-perfect collision detection
- Support for post-processing effects using custom shaders or the built-in CRT filter
- Support for custom pixel aspect ratios

_Discussions: [GitHub](https://github.com/katharostech/bevy_retro/discussions)_

[bevy_retro]: https://github.com/katharostech/bevy_retro
[Bevy]: https://bevyengine.org
[katharos_license]: https://github.com/katharostech/katharos-license
[bevy_retro_collision_example]: https://github.com/katharostech/bevy_retro/tree/master/examples#collisions

### [Planck ECS]

![planck logo](planck_ecs.png)
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